Added ability for mapobjects to respawn (only useful on ones that move/die) Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW |
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.. | ||
Client | ||
Server | ||
Shared | ||
Builtins.h | ||
Globals.h | ||
Math.h |
Added ability for mapobjects to respawn (only useful on ones that move/die) Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW |
||
---|---|---|
.. | ||
Client | ||
Server | ||
Shared | ||
Builtins.h | ||
Globals.h | ||
Math.h |