nuclide/Source
Marco Hladik 1290fb0daf Radio messages are now being cast in a bandwidth friendly way
Added ability for mapobjects to respawn (only useful on ones that move/die)
Fixed bug that would "draw" the weapon twice, causing a double-soundcast on the SDL audio driver of FTEQW
2016-12-07 20:38:26 +01:00
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Client Radio messages are now being cast in a bandwidth friendly way 2016-12-07 20:38:26 +01:00
Server Radio messages are now being cast in a bandwidth friendly way 2016-12-07 20:38:26 +01:00
Shared Radio messages are now being cast in a bandwidth friendly way 2016-12-07 20:38:26 +01:00
Builtins.h Hostages are now fully implemented, as well as the game timer display 2016-12-02 17:54:40 +01:00
Globals.h Radio messages are now being cast in a bandwidth friendly way 2016-12-07 20:38:26 +01:00
Math.h Improved pathfinding, early breakable model stuff 2016-12-03 20:25:03 +01:00