nuclide/Source/Client/Entities.c
Marco Hladik 122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00

88 lines
2.2 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
=================
CSQC_Ent_Update
Called whenever an entity is sent manually via .SendFlags and so on
=================
*/
void CSQC_Ent_Update( float fIsNew ) {
float fEntType = readbyte();
/*if( fEntType == ENT_PLAYER ) {
if ( self.entnum == player_localentnum ) {
ePlayerEnt = self;
}
if ( fIsNew == TRUE ) {
self.predraw = CSQC_PlayerUpdate;
//self.drawmask = MASK_ENGINE;
}
float fFlags = readbyte();
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
self.angles_x = readcoord();
self.angles_y = readcoord();
self.angles_z = readcoord();
self.modelindex = readbyte();
if ( fFlags & PLAYER_SENDFLAG_INGAME ) {
self.velocity_x = readcoord();
self.velocity_y = readcoord();
self.velocity_z = readcoord();
self.flags = readfloat();
}
setorigin( self, self.origin );
} else */if ( fEntType == ENT_AMBIENTSOUND ) {
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
setorigin( self, self.origin );
CSQC_ambient_generic( readstring(), readfloat(), readbyte() );
} else if ( fEntType == ENT_SPRITE ) {
self.origin_x = readcoord();
self.origin_y = readcoord();
self.origin_z = readcoord();
Effect_AnimatedSprite( self.origin, readfloat(), readfloat(), readfloat(), readfloat(), readfloat() );
}
}
/*
=================
CSQC_Ent_Remove
Self explanatory
=================
*/
void CSQC_Ent_Remove( void ) {
soundupdate( self, CHAN_VOICE, "", -1, ATTN_IDLE, 0, 0, 0 );
remove( self );
}