nuclide/Source/client/valve/player.c

57 lines
1.3 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
void Player_ReadEntity(float flIsNew)
{
player pl = (player)self;
if ( flIsNew == TRUE ) {
spawnfunc_player();
pl.classname = "player";
pl.solid = SOLID_SLIDEBOX;
pl.drawmask = MASK_ENGINE;
pl.customphysics = Empty;
setsize( pl, VEC_HULL_MIN, VEC_HULL_MAX );
pl.set_model();
}
readshort();
pl.origin[0] = readcoord();
pl.origin[1] = readcoord();
pl.origin[2] = readcoord();
pl.pitch = readcoord();
pl.angles[1] = readcoord();
pl.angles[2] = readcoord();
pl.velocity[0] = readcoord();
pl.velocity[1] = readcoord();
pl.velocity[2] = readcoord();
pl.flags = readfloat();
pl.activeweapon = readbyte();
pl.g_items = readfloat();
pl.health = readbyte();
pl.armor = readbyte();
pl.movetype = readfloat();
pl.view_ofs[2] = readfloat();
pl.viewzoom = readfloat();
pl.jumptime = readfloat();
pl.teleport_time = readfloat();
if (pl.playertype == 0) {
pl.baseframe = readbyte();
pl.frame = readbyte();
} else {
readbyte();
readbyte();
}
pl.a_ammo1 = readbyte();
pl.a_ammo2 = readbyte();
pl.a_ammo3 = readbyte();
pl.w_attack_next = readfloat();
pl.w_idle_next = readfloat();
setorigin( pl, pl.origin );
}