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0fd206bc2f
nuclide
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Source
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server
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valve
History
Marco Hladik
0fd206bc2f
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
..
client.c
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
damage.c
scihunt: Added support for parsing SH_Data files, gave it its own game
2019-03-01 13:55:56 +01:00
defs.h
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
input.c
Added impulse 100, also known as the flashlight
2019-03-01 23:24:46 +01:00
items.cpp
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
monster_rat.cpp
January 2019 Refactor: Added the initial BaseHL logic and started merging things with FreeCS. This will ensure a bright future to anyone porting mods and the like to the codebase. This is very, VERY early and I'm mainly committing this so Xylemon can start tinkering with it.
2019-01-29 03:40:14 +01:00
player.c
Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side.
2019-03-01 00:04:33 +01:00
rules.c
Major cleanup and restructuring. This breaks everything. I'm very, very sorry.
2019-01-19 05:50:25 +01:00
server.c
Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support)
2019-02-20 14:30:16 +01:00
spawn.c
Added sprite blood, weapon prediction changes [WIP]
2019-02-28 08:18:01 +01:00
spectator.c
Valve progs boots now.
2019-01-21 03:00:14 +01:00