159 lines
3.1 KiB
C
159 lines
3.1 KiB
C
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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enum
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{
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HORNETGUN_IDLE,
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HORNETGUN_FIDGET1,
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HORNETGUN_FIDGET2,
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HORNETGUN_HOLSTER,
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HORNETGUN_DRAW,
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HORNETGUN_SHOOT
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};
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void w_hornetgun_precache(void)
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{
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precache_model("models/v_hgun.mdl");
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precache_model("models/w_hgun.mdl");
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precache_model("models/p_hgun.mdl");
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precache_sound("agrunt/ag_fire1.wav");
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precache_sound("agrunt/ag_fire2.wav");
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precache_sound("agrunt/ag_fire3.wav");
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}
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void w_hornetgun_pickup(void)
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{
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#ifdef SSQC
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player pl = (player)self;
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pl.ammo_hornet = 8;
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#endif
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}
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string w_hornetgun_vmodel(void)
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{
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return "models/v_hgun.mdl";
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}
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string w_hornetgun_wmodel(void)
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{
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return "models/w_hgun.mdl";
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}
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string w_hornetgun_pmodel(void)
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{
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return "models/p_hgun.mdl";
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}
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string w_hornetgun_deathmsg(void)
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{
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return "";
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}
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void w_hornetgun_draw(void)
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{
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Weapons_ViewAnimation(HORNETGUN_DRAW);
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}
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void w_hornetgun_holster(void)
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{
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}
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void w_hornetgun_primary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > Math_Time()) {
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return;
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}
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Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM);
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Weapons_ViewAnimation(HORNETGUN_SHOOT);
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pl.w_attack_next = Math_Time() + 0.25;
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pl.w_idle_next = Math_Time() + 2.5f;
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}
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void w_hornetgun_secondary(void)
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{
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player pl = (player)self;
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if (pl.w_attack_next > Math_Time()) {
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return;
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}
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Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM);
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Weapons_ViewAnimation(HORNETGUN_SHOOT);
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pl.w_attack_next = Math_Time() + 0.1;
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pl.w_idle_next = Math_Time() + 2.5f;
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}
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void w_hornetgun_reload(void)
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{
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}
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void w_hornetgun_release(void)
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{
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int r;
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player pl = (player)self;
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if (pl.w_idle_next > Math_Time()) {
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return;
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}
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r = floor(random(0,3));
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switch (r) {
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case 0:
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Weapons_ViewAnimation(HORNETGUN_IDLE);
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pl.w_idle_next = Math_Time() + 0.95f;
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break;
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case 1:
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Weapons_ViewAnimation(HORNETGUN_FIDGET1);
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pl.w_idle_next = Math_Time() + 2.5f;
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break;
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default:
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Weapons_ViewAnimation(HORNETGUN_FIDGET2);
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pl.w_idle_next = Math_Time() + 2.2f;
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break;
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}
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}
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void w_hornetgun_crosshair(void)
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{
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#ifdef CSQC
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static vector cross_pos;
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cross_pos = (video_res / 2) + [-12,-12];
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drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [72/128,24/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
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#endif
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}
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void w_hornetgun_hudpic(int s, vector pos)
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{
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#ifdef CSQC
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if (s) {
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drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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} else {
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drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
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}
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#endif
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}
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weapon_t w_hornetgun =
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{
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ITEM_HORNETGUN,
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3,
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3,
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w_hornetgun_draw,
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w_hornetgun_holster,
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w_hornetgun_primary,
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w_hornetgun_secondary,
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w_hornetgun_reload,
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w_hornetgun_release,
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w_hornetgun_crosshair,
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w_hornetgun_precache,
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w_hornetgun_pickup,
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w_hornetgun_vmodel,
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w_hornetgun_wmodel,
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w_hornetgun_pmodel,
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w_hornetgun_deathmsg,
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w_hornetgun_hudpic
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};
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#ifdef SSQC
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void weapon_hornetgun(void) {
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Weapons_InitItem(WEAPON_HORNETGUN);
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}
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#endif
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