VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
14 lines
378 B
Markdown
14 lines
378 B
Markdown
# Material Command List {#mat_commands}
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## specularMap {#specularMap}
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### Syntax
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**specularMap \<texturepath/texturename\>**
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### Overview
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Can set the specularity of the surface in relation to dlights.
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Specularity is the intensity of the light reflecting off the surface. In
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special cases some [GLSL programs](@ref shaders) might use the
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texture it for other purposes, too.
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