nuclide/Source/Server/Spawn.c
2016-12-01 18:50:48 +01:00

95 lines
2.6 KiB
C

/*
OpenCS Project
Copyright (C) 2015 Marco "eukara" Hladik
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
void Spawn_GameClient( float fTeam ) {
entity eSpawn;
if( self.fInGame == FALSE ) {
self.fInGame = TRUE;
fInGamePlayers++;
}
// What team are we on - 0= Spectator, < 5 Terrorists
if( fTeam == 0 ) {
PutClientInServer();
return;
} else if( fTeam < 5 ) {
eSpawn = find ( world, classname, "info_player_deathmatch" );
self.team = TEAM_T; // This is only important to the Server codebase
forceinfokey( self, "team", "t" ); // This is for the Client codebase
// TODO: Move this away from here
Weapon_AddItem( WEAPON_GLOCK18 );
Weapon_GiveAmmo( WEAPON_GLOCK18, 40 );
} else {
eSpawn = find ( world, classname, "info_player_start" );
self.team = TEAM_CT; // This is only important to the Server codebase
forceinfokey( self, "team", "ct" ); // This is for the Client codebase
// TODO: Move this away from here
Weapon_AddItem( WEAPON_USP45 );
Weapon_GiveAmmo( WEAPON_USP45, 24 );
}
forceinfokey( self, "*spectator", "0" ); // Make sure we are known as a spectator
self.classname = "player";
self.health = self.max_health = 100;
self.takedamage = DAMAGE_AIM;
self.solid = SOLID_SLIDEBOX;
self.movetype = MOVETYPE_WALK;
self.flags = FL_CLIENT;
self.origin = eSpawn.origin;
self.angles = eSpawn.angles;
self.fixangle = TRUE;
// Get the player-model from Defs.h's list
setmodel( self, sCSPlayers[ fTeam ] );
setsize( self, VEC_HULL_MIN, VEC_HULL_MAX );
self.view_ofs = '0 0 28';
self.velocity = '0 0 0';
self.frame = 1; // Idle frame
// Set the fields
self.fMoney = cvar( "mp_startmoney" );
self.fAttackFinished = time + 1;
}
// Event Handling, called by the Client codebase via 'sendevent'
void CSEv_GamePlayerSpawn_f( float fTeam ) {
Spawn_GameClient( fTeam );
}
// Counter-Terrorist Spawnpoints
void info_player_start( void ) {
}
// Terrorist Spawnpoints
void info_player_deathmatch( void ) {
}
// Spectator Spawnpoints
void trigger_camera( void ) {
}
void info_target( void ) { }