70 lines
1.8 KiB
C
70 lines
1.8 KiB
C
/*
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OpenCS Project
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Copyright (C) 2015 Marco "eukara" Hladik
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#define VEC_HULL_MIN '-16 -16 -36'
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#define VEC_HULL_MAX '16 16 36'
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// Player specific fields
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.float fInBuyZone;
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.float fInHostageZone;
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.float fInBombZone;
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.float fMoney;
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.float fStepTime;
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.float fInGame;
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float fInGamePlayers;
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float fOldInGamePlayers;
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float fGameState;
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float fGameTime;
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.int iCurrentClip;
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.int iCurrentCaliber;
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.int iSlotMelee, iSlotPrimary, iSlotSecondary, iSlotGrenade;
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.float fAttackFinished;
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// Game specific fields
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int iHostages;
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// GoldSrc-Rendermode Fields
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.vector rendercolor;
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.float rendermode;
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.float renderamt;
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.float alpha;
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string sCSPlayers[9] = {
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"",
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"models/player/terror/terror.mdl",
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"models/player/leet/leet.mdl",
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"models/player/arctic/arctic.mdl",
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"models/player/guerilla/guerilla.mdl",
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"models/player/urban/urban.mdl",
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"models/player/gsg9/gsg9.mdl",
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"models/player/sas/sas.mdl",
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"models/player/gign/gign.mdl"
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};
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void Client_SendEvent( entity eClient, float fEVType );
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void OpenCSGunBase_Draw( void );
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float OpenCSGunBase_PrimaryFire( void );
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float OpenCSGunBase_Reload( void );
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