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0d3f271b21
nuclide
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src
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Marco Hladik
0d3f271b21
Half-Life: Convert item_battery and item_healthkit to use sound shader
...
definitions instead of using sound() directly.
2020-04-22 12:45:45 +02:00
..
botlib
BotLib: Added initial files to the project.
2020-04-22 12:31:28 +02:00
client
Counter-Strike: Handle player animation code in its own files, update
2020-04-22 05:32:58 +02:00
gs-entbase
GS-Entbase: undef GS_BULLET_PHYSICS for WASTES, this should be defined at
2020-04-22 12:34:50 +02:00
menu-fn
Added sub-directory makefile to ease the building of specific games/mods.
2020-04-21 00:30:54 +02:00
plugins
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
2020-04-12 15:50:42 +02:00
server
Half-Life: Convert item_battery and item_healthkit to use sound shader
2020-04-22 12:45:45 +02:00
shared
Half-Life: Convert item_battery and item_healthkit to use sound shader
2020-04-22 12:45:45 +02:00
vgui
Moved Player_Death into the Gamerule logic.
2020-04-20 19:25:15 +02:00
Makefile
Half-Life: Convert item_battery and item_healthkit to use sound shader
2020-04-22 12:45:45 +02:00
mk_mapdef.sh
Added src/mk_mapdef.sh to generate Radiant compatible entity definition
2019-09-07 05:51:12 +02:00