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nuclide
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0d38fc1400
nuclide
/
platform
/
data.pk3dir
/
sound
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Marco Hladik
0d38fc1400
func_door_rotating: This one gets the sound shader treatment as well.
2020-09-10 05:41:25 +02:00
..
env_spark.sndshd
env_spark: Use sound shaders instead of hard-coding sfx paths.
2020-09-09 21:29:29 +02:00
footsteps.sndshd
Moved footstep sound shader, manifest updates.
2020-04-08 08:50:09 +02:00
func_breakable.sndshd
func_breakable: Use sound shaders for impact sounds.
2020-09-10 05:35:52 +02:00
func_door.sndshd
func_door: Use sound shaders instead of hardcoding sounds.
2020-09-09 21:40:25 +02:00
func_door_rotating.sndshd
func_door_rotating: This one gets the sound shader treatment as well.
2020-09-10 05:41:25 +02:00