73 lines
1.2 KiB
C++
73 lines
1.2 KiB
C++
/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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/*
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TODO: This gamemode is odd about balancing, right now the last surviving terrorist
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will decide the match. Still have to think about what rules to set up.
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*/
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class func_escapezone
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{
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void() func_escapezone;
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virtual void() touch;
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};
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void Escape_Touch(entity targ)
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{
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entity eOld = self;
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self = targ;
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Spawn_MakeSpectator();
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self.classname = "player";
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forceinfokey( self, "*dead", "0" );
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self.health = 0;
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Rules_CountPlayers();
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self = eOld;
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}
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/*
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=================
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func_escapezone_touch
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=================
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*/
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void func_escapezone::touch(void)
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{
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if (other.classname == "player") {
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if (other.team == TEAM_T) {
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Escape_Touch(other);
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if (iAlivePlayers_T == 0) {
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Rules_RoundOver(TEAM_T, 2500, FALSE);
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}
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}
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other.fInEscapeZone = TRUE;
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}
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}
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/*
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=================
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SPAWN: func_escapezone
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Entry function for the terrorist escape zone
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=================
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*/
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void func_escapezone::func_escapezone(void)
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{
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angles = [0,0,0];
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movetype = MOVETYPE_NONE;
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solid = SOLID_TRIGGER;
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if ( model ) {
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setmodel( self, model );
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} else {
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setsize( self, mins, maxs );
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}
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model = 0;
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iEscapeZones++;
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}
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