25 lines
No EOL
575 B
Markdown
25 lines
No EOL
575 B
Markdown
# Materials: Commands {#mat_commands}
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## fullbrightmap
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### Syntax
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**fullbrightmap <texturepath/texturename>**
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### Overview
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The texture is essentially a fullbright overlay on top of the
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diffuse/albedomap.
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Not all [Shaders](Shaders) support them. In some, like the
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[unlit](unlit_(Shader)) shader, the
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[diffusemap](diffusemap) is always
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fullbright.
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### See also {#see_also}
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- [diffusemap](diffusemap)
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- [normalmap](normalmap)
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- [specularmap](specularmap)
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- [uppermap](uppermap)
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- [lowermap](lowermap)
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- [reflectmask](reflectmask)
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- [reflectcube](reflectcube) |