62 lines
1.4 KiB
Bash
Executable file
62 lines
1.4 KiB
Bash
Executable file
#!/bin/sh
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SCRPATH="$( cd "$( dirname $(readlink -nf $0) )" && pwd )"
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PATH="$SCRPATH"/bin:"$PATH"
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if [ ! -f "$SCRPATH"/bin/vmap ]; then
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printf "Map compiler is not present, please run build_editor.sh\n"
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exit
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fi
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# Check how many cores/processors we should use for building
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if ! [ -x "$(command -v nproc)" ]; then
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# check if we're on OpenBSD then
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if ! [ -x "$(command -v sysctl)" ]; then
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BUILD_PROC=1
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else
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BUILD_PROC=$(sysctl -n hw.ncpu)
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fi
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else
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BUILD_PROC=$(nproc)
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fi
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set -e
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if [ "$VMAP_NOBSP" != "1" ]; then
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"$SCRPATH"/bin/vmap -v -custinfoparms -fs_basepath "$SCRPATH" -fs_game platform -threads $BUILD_PROC -samplesize 4 $*
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fi
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if [ "$VMAP_NOVIS" != "1" ]; then
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if [ "$VMAP_FASTVIS" != "1" ]; then
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"$SCRPATH"/bin/vmap -vis -v -fs_basepath "$SCRPATH" -fs_game platform $*
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else
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"$SCRPATH"/bin/vmap -vis -v -fast -fs_basepath "$SCRPATH" -fs_game platform $*
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fi
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fi
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if [ "$VMAP_NOLIGHT" != "1" ]; then
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if [ "$VMAP_FASTLIGHT" != "1" ]; then
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"$SCRPATH"/bin/vmap -light \
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-custinfoparms \
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-fs_basepath "$SCRPATH" \
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-v \
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-dirty \
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-fs_game platform \
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-bounce 8 \
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-samplesize 4 \
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-threads $BUILD_PROC \
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-shade \
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-shadeangle 60 \
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-patchshadows $*
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else
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"$SCRPATH"/bin/vmap -light \
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-custinfoparms \
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-fs_basepath "$SCRPATH" \
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-v \
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-fs_game platform \
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-samplesize 64 \
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-threads $BUILD_PROC \
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-shade \
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-shadeangle 60 \
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-patchshadows $*
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fi
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fi
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