nuclide/Source/menu-fn/w_modlist.cpp
Marco Hladik 5055d92c5b Merging the Xylemon's changes to Scientist Hunt that got sent via a patch. Thanks Xylemon!
Also changed the way game-init works. Still gotta rename the Game_Worldspawn to reflect what it actually does now.
TODO: Add a Game_InitEnts alongside Game_Init?
2019-03-06 14:11:23 +01:00

160 lines
3.5 KiB
C++

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
/* Those seem to be hardcoded? None of the default colors match */
#define ML_COL_1 [255,127,24] / 255 // Unselected Main
#define ML_COL_2 [255,200,24] / 255 // Selected Main
#define ML_COL_3 [240,180,20] / 255 // Other
#define ML_COL_4 [200,200,200] / 255 // Grey Info
#define GAME_DIR "valve" // THE game dir ignored in the mod menu.
class CModList:CWidget
{
int m_size[2];
int m_scroll;
int m_selected;
//virtual void(int val) m_execute = 0;
void() CModList;
virtual void() Draw;
virtual void(float type, float x, float y, float devid) Input;
virtual void(int w, int h) SetSize;
//virtual void(void(int val) func) SetChanged;
virtual void(int i) SetSelected;
virtual int() GetSelected;
};
void CModList::CModList(void)
{
m_selected = -1;
}
void CModList::Draw(void)
{
int visible;
int pos;
drawfill([g_menuofs[0] + m_x, g_menuofs[1] + m_y], [m_size[0], m_size[1]],
[0,0,0], 1.0f);
visible = floor(m_size[1] / 15);
visible = bound(0, visible, gameinfo_count);
pos = m_y;
for ( int i = m_scroll; i < (visible + m_scroll); i++) {
vector colo;
if (games[i].gamedir == GAME_DIR) {
continue;
}
if (m_selected == i) {
colo = ML_COL_2;
drawfill([g_menuofs[0] + m_x, g_menuofs[1] + pos], [m_size[0], 29],
[84/255,45/255,0], 1.0f);
} else {
colo = ML_COL_1;
}
if (games[i].type != "") {
WLabel_Static(m_x + 2, m_y + 3, sprintf("%.8s...",games[i].type),
11, 11, colo, 1.0f, 0, font_arial);
}
/* Game */
WLabel_Static(m_x + 57, pos + 3, games[i].game, 11, 11, colo,
1.0f, 0, font_arial);
/* URL */
WLabel_Static(m_x + 2, pos + 18, sprintf("Info: %s", games[i].url_info), 11, 11, ML_COL_4,
1.0f, 0, font_arial);
/* Version */
WLabel_Static(m_x + 177, pos + 3, games[i].version, 11, 11, colo,
1.0f, 0, font_arial);
/* Size */
float size = games[i].size / 1024000;
WLabel_Static(m_x + 227, pos + 3, sprintf("%.1fmb", size), 11, 11, colo,
1.0f, 0, font_arial);
/* Rating */
WLabel_Static(m_x + 277, pos + 3, "0.0", 11, 11, colo,
1.0f, 0, font_arial);
/* Installed */
WLabel_Static(m_x + 327, pos + 3, "Yes", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
/* Servers */
WLabel_Static(m_x + 377, pos + 3, "0", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
/* Players */
WLabel_Static(m_x + 427, pos + 3, "0", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
pos += 29;
}
}
void CModList::Input(float type, float x, float y, float devid)
{
int visible;
int pos[2];
visible = floor(m_size[1] / 29);
visible = bound(0, visible, gameinfo_count);
pos[0] = m_x;
pos[1] = m_y;
for ( int i = m_scroll; i < (visible + m_scroll); i++) {
if (games[i].gamedir == GAME_DIR) {
continue;
}
if (Util_CheckMouse(pos[0], pos[1], m_size[0], 29)) {
if (type == IE_KEYDOWN) {
if (x == K_MOUSE1) {
m_selected = i;
/*if (m_execute) {
m_execute(i);
}*/
break;
}
}
}
pos[1] += 29;
}
}
void CModList::SetSize(int w, int h)
{
m_size[0] = w;
m_size[1] = h;
}
void CModList::SetScroll(int i)
{
m_scroll = i;
}
/*void CModList::SetChanged(void(int val) func)
{
m_execute = func;
}*/
void CModList::SetSelected(int i)
{
m_selected = i;
}
int CModList::GetSelected(void)
{
return m_selected;
}
/*string CModList::GetSelectedItem(void)
{
if (m_selected == -1) {
return __NULL__;
}
return m_entries[m_selected];
}*/