nuclide/Source/shared/valve/w_hornetgun.c

210 lines
4 KiB
C

/***
*
* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
*
* See the file LICENSE attached with the sources for usage details.
*
****/
enum
{
HORNETGUN_IDLE,
HORNETGUN_FIDGET1,
HORNETGUN_FIDGET2,
HORNETGUN_HOLSTER,
HORNETGUN_DRAW,
HORNETGUN_SHOOT
};
void w_hornetgun_precache(void)
{
precache_model("models/v_hgun.mdl");
precache_model("models/w_hgun.mdl");
precache_model("models/p_hgun.mdl");
precache_model("models/hornet.mdl");
precache_sound("agrunt/ag_fire1.wav");
precache_sound("agrunt/ag_fire2.wav");
precache_sound("agrunt/ag_fire3.wav");
}
void w_hornetgun_pickup(void)
{
#ifdef SSQC
player pl = (player)self;
pl.ammo_hornet = 8;
#endif
}
string w_hornetgun_vmodel(void)
{
return "models/v_hgun.mdl";
}
string w_hornetgun_wmodel(void)
{
return "models/w_hgun.mdl";
}
string w_hornetgun_pmodel(void)
{
return "models/p_hgun.mdl";
}
string w_hornetgun_deathmsg(void)
{
return "";
}
void w_hornetgun_draw(void)
{
#ifdef CSQC
Weapons_ViewAnimation(HORNETGUN_DRAW);
#else
player pl = (player)self;
Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_hornet, __NULL__);
#endif
}
void w_hornetgun_holster(void)
{
}
#ifdef SSQC
void w_hornetgun_shoothornet(void)
{
static void Hornet_Touch(void) {
if (other.takedamage == DAMAGE_YES) {
Damage_Apply(other, self.owner, 10, trace_endpos, FALSE);
} else {
}
remove(self);
}
Weapons_MakeVectors();
entity bolt = spawn();
setmodel(bolt, "models/hornet.mdl");
setorigin(bolt, Weapons_GetCameraPos() + (v_forward * 16) + (v_up * -8));
bolt.owner = self;
bolt.velocity = v_forward * 1000;
bolt.movetype = MOVETYPE_FLY;
bolt.solid = SOLID_BBOX;
//bolt.flags |= FL_LAGGEDMOVE;
bolt.gravity = 0.5f;
bolt.angles = vectoangles(bolt.velocity);
bolt.touch = Hornet_Touch;
setsize(bolt, [0,0,0], [0,0,0]);
}
#endif
void w_hornetgun_primary(void)
{
player pl = (player)self;
if (pl.w_attack_next > 0.0) {
return;
}
#ifdef SSQC
w_hornetgun_shoothornet();
Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM);
#else
Weapons_ViewAnimation(HORNETGUN_SHOOT);
#endif
pl.w_attack_next = 0.25;
pl.w_idle_next = 2.5f;
}
void w_hornetgun_secondary(void)
{
player pl = (player)self;
if (pl.w_attack_next) {
return;
}
#ifdef SSQC
w_hornetgun_shoothornet();
Weapons_PlaySound(pl, CHAN_WEAPON, sprintf("agrunt/ag_fire%d.wav", floor(random(1,4))), 1, ATTN_NORM);
#else
Weapons_ViewAnimation(HORNETGUN_SHOOT);
#endif
pl.w_attack_next = 0.1;
pl.w_idle_next = 2.5f;
}
void w_hornetgun_reload(void)
{
}
void w_hornetgun_release(void)
{
player pl = (player)self;
if (pl.w_idle_next) {
return;
}
#ifdef CSQC
int r;
r = floor(random(0,3));
switch (r) {
case 0:
Weapons_ViewAnimation(HORNETGUN_IDLE);
break;
case 1:
Weapons_ViewAnimation(HORNETGUN_FIDGET1);
break;
default:
Weapons_ViewAnimation(HORNETGUN_FIDGET2);
break;
}
#endif
pl.w_idle_next = 2.5f;
}
void w_hornetgun_crosshair(void)
{
#ifdef CSQC
static vector cross_pos;
cross_pos = (video_res / 2) + [-12,-12];
drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [72/128,24/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
#endif
}
float w_hornetgun_aimanim(void)
{
return self.flags & FL_CROUCHING ? ANIM_CR_AIMHIVE : ANIM_AIMHIVE;
}
void w_hornetgun_hudpic(int s, vector pos)
{
#ifdef CSQC
if (s) {
drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
} else {
drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,180/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE);
}
#endif
}
weapon_t w_hornetgun =
{
ITEM_HORNETGUN,
3,
3,
w_hornetgun_draw,
w_hornetgun_holster,
w_hornetgun_primary,
w_hornetgun_secondary,
w_hornetgun_reload,
w_hornetgun_release,
w_hornetgun_crosshair,
w_hornetgun_precache,
w_hornetgun_pickup,
w_hornetgun_vmodel,
w_hornetgun_wmodel,
w_hornetgun_pmodel,
w_hornetgun_deathmsg,
w_hornetgun_aimanim,
w_hornetgun_hudpic
};
#ifdef SSQC
void weapon_hornetgun(void) {
Weapons_InitItem(WEAPON_HORNETGUN);
}
#endif