nuclide/Tools/textures/measure/ladder.mat
Marco Cawthorne d41b90c081 Base: Give some love to base/
VGUI-Menu: friendList, chat backend, textview class proto
SurfaceProps: Flesh impacts recognition
PropData: BreakModels now use a bodyque to limit possible physics overhead
PMove: falldamage, liquids can now be configured via external decl
NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl
API: Team class management APIS
NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added.
More polish everywhere else
2025-01-02 18:53:55 -08:00

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320 B
Text

{
surfaceparm alphashadow
surfaceparm trans
if $programs
program defaultwall#MASK=0.5#MASKLT
diffusemap "textures/measure/ladder.tga"
else
{
map "textures/measure/ladder.tga"
alphaFunc GE128
depthWrite
rgbGen identity
}
{
map $lightmap
rgbGen identity
blendFunc filter
depthFunc equal
}
endif
}