VGUI-Menu: friendList, chat backend, textview class proto SurfaceProps: Flesh impacts recognition PropData: BreakModels now use a bodyque to limit possible physics overhead PMove: falldamage, liquids can now be configured via external decl NSWeapon: added alternative punchangle based on springs, 'punchSpring X Y Z' in decl API: Team class management APIS NSPhysicsEntity: Optimised, optimised, optimised. New cvar: phys_lowspec. Scraping, impact effects etc have been added. More polish everywhere else
22 lines
320 B
Text
22 lines
320 B
Text
{
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surfaceparm alphashadow
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surfaceparm trans
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if $programs
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program defaultwall#MASK=0.5#MASKLT
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diffusemap "textures/measure/ladder.tga"
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else
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{
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map "textures/measure/ladder.tga"
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alphaFunc GE128
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depthWrite
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rgbGen identity
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}
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{
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map $lightmap
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rgbGen identity
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blendFunc filter
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depthFunc equal
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}
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endif
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}
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