/* OpenCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ================= func_vip_safetyzone_touch ================= */ void func_vip_safetyzone_touch( void ) { if ( ( other.classname == "player" ) && ( other.team == TEAM_VIP ) ) { Rules_RoundOver( TEAM_CT, 2500, FALSE ); entity eOld = self; self = other; Spawn_MakeSpectator(); self.classname = "player"; self.team = TEAM_CT; forceinfokey( self, "*dead", "0" ); iAlivePlayers_CT--; self = eOld; } } /* ================= SPAWN: func_vip_safetyzone Entry function for the VIP escape zone ================= */ void func_vip_safetyzone( void ) { self.angles = '0 0 0'; self.movetype = MOVETYPE_NONE; self.solid = SOLID_TRIGGER; if ( self.model ) { setmodel( self, self.model ); } else { setsize( self, self.mins, self.maxs ); } self.model = 0; self.touch = func_vip_safetyzone_touch; iVIPZones++; }