/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { PYTHON_IDLE1, PYTHON_FIDGET, PYTHON_FIRE1, PYTHON_RELOAD, PYTHON_HOLSTER, PYTHON_DRAW, PYTHON_IDLE2, PYTHON_IDLE3 }; void w_python_precache(void) { precache_model("models/v_357.mdl"); precache_model("models/w_357.mdl"); precache_model("models/p_357.mdl"); precache_sound("weapons/357_shot1.wav"); precache_sound("weapons/357_shot2.wav"); } void w_python_pickup(void) { player pl = (player)self; pl.python_mag = 6; } string w_python_vmodel(void) { return "models/v_357.mdl"; } string w_python_wmodel(void) { return "models/w_357.mdl"; } string w_python_pmodel(void) { return "models/p_357.mdl"; } string w_python_deathmsg(void) { return ""; } void w_python_draw(void) { #ifdef CSQC Weapons_ViewAnimation(PYTHON_DRAW); #else player pl = (player)self; Weapons_UpdateAmmo(pl, pl.python_mag, pl.ammo_357, __NULL__); #endif } void w_python_holster(void) { Weapons_ViewAnimation(PYTHON_HOLSTER); } void w_python_primary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } #ifdef SSQC TraceAttack_FireBullets(1, pl.origin + pl.view_ofs, 40, [0.00873, 0.00873]); #endif Weapons_ViewAnimation(PYTHON_FIRE1); Weapons_ViewPunchAngle([-10,0,0]); if (random() < 0.5) { Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_shot1.wav", 1, ATTN_NORM); } else { Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/357_shot2.wav", 1, ATTN_NORM); } pl.w_attack_next = 0.75f; pl.w_idle_next = 10.0f; } void w_python_secondary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } /* Simple toggle of fovs */ if (pl.viewzoom == 1.0f) { pl.viewzoom = 0.5; } else { pl.viewzoom = 1.0f; } pl.w_attack_next = 0.5f; } void w_python_reload(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } Weapons_ViewAnimation(PYTHON_RELOAD); pl.w_attack_next = 3.25f; pl.w_idle_next = 10.0f; } void w_python_release(void) { player pl = (player)self; if (pl.w_idle_next > Math_Time()) { return; } int r = floor(random(0,3)); switch (r) { case 0: Weapons_ViewAnimation(PYTHON_IDLE1); break; case 1: Weapons_ViewAnimation(PYTHON_IDLE2); break; case 2: Weapons_ViewAnimation(PYTHON_IDLE3); break; } pl.w_idle_next = Math_Time() + 15.0f; } void w_python_crosshair(void) { #ifdef CSQC static vector cross_pos; cross_pos = (video_res / 2) + [-12,-12]; drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [48/128,0], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL); HUD_DrawAmmo1(); HUD_DrawAmmo2(); #endif } void w_python_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud4.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud1.spr_0.tga", [0,90/256], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_python = { ITEM_PYTHON, 1, 1, w_python_draw, w_python_holster, w_python_primary, w_python_secondary, w_python_reload, w_python_release, w_python_crosshair, w_python_precache, w_python_pickup, w_python_vmodel, w_python_wmodel, w_python_pmodel, w_python_deathmsg, w_python_hudpic }; #ifdef SSQC void weapon_357(void) { Weapons_InitItem(WEAPON_PYTHON); } void weapon_python(void) { Weapons_InitItem(WEAPON_PYTHON); } #endif