/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ typedef struct { string name; vector color; int flags; } decal_t; enumflags { DFLAG_ADDITIVE }; #define COLOR_REDBLOOD [114,25,7] #define COLOR_YELLOWBLOOD [248,224,122] decal_t g_decalwad[] = { { "{bigblood1", COLOR_REDBLOOD, 0 }, { "{bigblood2", COLOR_REDBLOOD, 0 }, { "{bproof1", [255,255,255], DFLAG_ADDITIVE }, { "{break1", [255,255,255], DFLAG_ADDITIVE }, { "{break2", [255,255,255], DFLAG_ADDITIVE }, { "{break3", [255,255,255], DFLAG_ADDITIVE }, { "{blood1", COLOR_REDBLOOD, 0 }, { "{blood2", COLOR_REDBLOOD, 0 }, { "{blood3", COLOR_REDBLOOD, 0 }, { "{blood4", COLOR_REDBLOOD, 0 }, { "{blood5", COLOR_REDBLOOD, 0 }, { "{blood6", COLOR_REDBLOOD, 0 }, { "{blood7", COLOR_REDBLOOD, 0 }, { "{blood8", COLOR_REDBLOOD, 0 }, { "{bloodhand1", COLOR_REDBLOOD, 0 }, { "{bloodhand2", COLOR_REDBLOOD, 0 }, { "{bloodhand3", COLOR_REDBLOOD, 0 }, { "{bloodhand4", COLOR_REDBLOOD, 0 }, { "{bloodhand5", COLOR_REDBLOOD, 0 }, { "{bloodhand6", COLOR_REDBLOOD, 0 }, { "{hand1", COLOR_REDBLOOD, 0 }, { "{shot1", [255,255,255], 0 }, { "{shot2", [255,255,255], 0 }, { "{shot3", [255,255,255], 0 }, { "{shot4", [255,255,255], 0 }, { "{shot5", [255,255,255], 0 }, { "{bigshot1", [255,255,255], 0 }, { "{bigshot2", [255,255,255], 0 }, { "{bigshot3", [255,255,255], 0 }, { "{bigshot4", [255,255,255], 0 }, { "{bigshot5", [255,255,255], 0 }, { "{bigshot6", [255,255,255], 0 }, { "{scorch1", [255,255,255], 0 }, { "{scorch2", [255,255,255], 0 }, { "{scorch3", [255,255,255], 0 }, { "{yblood1", COLOR_YELLOWBLOOD, 0 }, { "{yblood2", COLOR_YELLOWBLOOD, 0 }, { "{yblood3", COLOR_YELLOWBLOOD, 0 }, { "{yblood4", COLOR_YELLOWBLOOD, 0 }, { "{yblood5", COLOR_YELLOWBLOOD, 0 }, { "{yblood6", COLOR_YELLOWBLOOD, 0 }, { "{yblood7", COLOR_YELLOWBLOOD, 0 }, { "{yblood8", COLOR_YELLOWBLOOD, 0 } };