/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #define MATH_PI 3.1415926 float Math_LerpAngle(float fStart, float fEnd, float fAmount) { float shortest_angle = ((((fEnd - fStart) % 360) + 540) % 360) - 180; return shortest_angle * fAmount; } float Math_Lerp(float fA, float fB, float fPercent) { return (fA * (1 - fPercent)) + (fB * fPercent); } float Math_FixDelta(float fDelta) { if (fDelta >= 180) { fDelta -= 360; } else if (fDelta <= -180) { fDelta += 360; } return fDelta; } vector Math_Reflect(vector v1, vector v2) { return v1 - 2 * dotproduct(v1, v2) * v2; }