/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ /* This is one of those leftovers from trying to get a game out in time */ class world_items:CBaseTrigger { void() world_items; }; void world_items::world_items(void) { int nfields = tokenize(__fullspawndata); for (int i = 1; i < (nfields - 1); i += 2) { switch (argv(i)) { case "type": float type = stof(argv(i+1)); switch (type) { case 44: spawnfunc_item_battery(); break; case 45: spawnfunc_item_suit(); break; default: } default: break; } } }