/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* ================= Timer_Begin Initiates a new state timer ================= */ void Timer_Begin( float fTime, float fMode) { if ( fMode == GAME_FREEZE ) { fGameState = GAME_FREEZE; } else if ( fMode == GAME_ACTIVE ) { fGameState = GAME_ACTIVE; } else if ( fMode == GAME_END ) { fGameState = GAME_END; } else if ( fMode == GAME_COMMENCING ) { fGameState = GAME_COMMENCING; } else if ( fMode == GAME_OVER ) { fGameState = GAME_OVER; } fGameTime = fTime; } /* ================= Timer_Update Called once every frame to check the status of things ================= */ void Timer_Update( void ) { static float fVoxTimer; // This map has been played enough we think if ( cvar( "mp_timelimit" ) > 0 ) { if ( autocvar_sv_voxannounce == TRUE ) { if ( fVoxTimer > time ) { return; } float fTimeLeft = ( cvar( "mp_timelimit" ) * 60 ) - time; for ( int i = 0; i <= 10; i++ ) { if ( rint( fTimeLeft ) == ( i * 60 ) ) { Vox_Broadcast( sprintf( "%s minutes remaining", Vox_TimeToString( fTimeLeft / 60 ) ) ); fVoxTimer = time + 10.0f; } } } if ( time >= ( cvar( "mp_timelimit" ) * 60 ) ) { Timer_Begin( 5, GAME_OVER ); } } if ( ( fGameState == GAME_OVER ) && ( fGameTime < 0 ) ) { for ( int i = 0; i < iMapCycleCount; i++ ) { if ( sMapCycle[ i ] == mapname ) { if ( ( i + 1 ) < iMapCycleCount ) { localcmd( sprintf( "changelevel %s\n", sMapCycle[ i + 1 ] ) ); return; } else { localcmd( sprintf( "changelevel %s\n", sMapCycle[ 0 ] ) ); } } } } // Okay, this means that timelimit is not the only deciding factor if ( autocvar_mp_winlimit > 0 && fGameState != GAME_OVER ) { if ( iWon_CT == autocvar_mp_winlimit ) { Timer_Begin( 5, GAME_OVER ); } else if ( iWon_T == autocvar_mp_winlimit ) { Timer_Begin( 5, GAME_OVER ); } } if ( fGameState == GAME_INACTIVE ) { return; } fGameTime -= frametime; if ( fGameState == GAME_COMMENCING || fGameState == GAME_END ) { if ( fGameTime <= 0 ) { Rules_Restart(); } return; } if ( ( fGameState == GAME_ACTIVE ) || ( fGameState == GAME_FREEZE ) ) { if ( fGameTime <= 0 ) { if ( fGameState == GAME_ACTIVE ) { Rules_TimeOver(); Timer_Begin( 5, GAME_END ); // Round is over, 5 seconds til a new round starts } else { Timer_Begin( autocvar_mp_roundtime * 60, GAME_ACTIVE ); // Unfreeze Radio_StartMessage(); } } } }