/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { HANDGRENADE_IDLE, HANDGRENADE_FIDGET, HANDGRENADE_PULLPIN, HANDGRENADE_THROW1, HANDGRENADE_THROW2, HANDGRENADE_THROW3, HANDGRENADE_HOLSTER, HANDGRENADE_DRAW }; void w_handgrenade_precache(void) { precache_sound("weapons/grenade/land.wav"); precache_model("models/v_grenade.mdl"); precache_model("models/w_grenade.mdl"); precache_model("models/p_grenade.mdl"); } string w_handgrenade_vmodel(void) { return "models/v_grenade.mdl"; } string w_handgrenade_wmodel(void) { return "models/w_grenade.mdl"; } string w_handgrenade_pmodel(void) { return "models/p_grenade.mdl"; } string w_handgrenade_deathmsg(void) { return ""; } #ifdef SSQC void w_handgrenade_throw(void) { static void WeaponFrag_Throw_Explode( void ) { Effect_CreateExplosion(self.origin); Damage_Radius(self.origin, self.owner, 150, 150 * 2.5f, TRUE); sound(self, CHAN_WEAPON, sprintf( "weapons/explode%d.wav", floor( random() * 2 ) + 3 ), 1, ATTN_NORM); remove(self); } static void WeaponFrag_Throw_Touch( void ) { if (other.takedamage == DAMAGE_YES) { Damage_Apply(other, self.owner, 15, self.origin, FALSE); } sound( self, CHAN_BODY, "weapons/grenade/land.wav", 1, ATTN_NORM ); self.frame = 0; } player pl = (player)self; vector vPLAngle = pl.v_angle; if ( vPLAngle[0] < 0 ) { vPLAngle[0] = -10 + vPLAngle[0] * ((90 - 10) / 90.0); } else { vPLAngle[0] = -10 + vPLAngle[0] * ((90 + 10) / 90.0); } float flVel = (90 - vPLAngle[0]) * 5; if ( flVel > 1000 ) { flVel = 1000; } makevectors( vPLAngle ); vector vecSrc = pl.origin + pl.view_ofs + v_forward * 16; vector vecThrow = v_forward * flVel + pl.velocity; entity eGrenade = spawn(); eGrenade.owner = pl; eGrenade.classname = "remove_me"; eGrenade.solid = SOLID_BBOX; //eGrenade.angles = vectoangles( vDir ); eGrenade.velocity = vecThrow; eGrenade.movetype = MOVETYPE_BOUNCE; eGrenade.think = WeaponFrag_Throw_Explode; eGrenade.touch = WeaponFrag_Throw_Touch; eGrenade.nextthink = time + 4.0f; eGrenade.frame = 1; setmodel( eGrenade, "models/w_grenade.mdl" ); eGrenade.frame = 1; setorigin( eGrenade, vecSrc ); setsize( eGrenade, [0,0,0], [0,0,0] ); } #endif void w_handgrenade_draw(void) { #ifdef CSQC Weapons_ViewAnimation(HANDGRENADE_DRAW); #else player pl = (player)self; Weapons_UpdateAmmo(pl, __NULL__, pl.ammo_handgrenade, __NULL__); #endif } void w_handgrenade_holster(void) { } void w_handgrenade_primary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } if (pl.a_ammo3) { return; } #ifdef CSQC Weapons_ViewAnimation(HANDGRENADE_PULLPIN); #endif pl.a_ammo3 = 1; pl.w_attack_next = 0.2f; pl.w_idle_next = 2.5f; } void w_handgrenade_secondary(void) { } void w_handgrenade_reload(void) { } void w_handgrenade_release(void) { player pl = (player)self; if (pl.a_ammo3) { #ifdef CSQC Weapons_ViewAnimation(HANDGRENADE_THROW1); #else pl.a_ammo3 = 0; w_handgrenade_throw(); #endif pl.w_attack_next = 0.2f; pl.w_idle_next = 2.5f; } } float w_handgrenade_aimanim(void) { return self.flags & FL_CROUCHING ? ANIM_CR_AIMCROWBAR : ANIM_AIMCROWBAR; } void w_handgrenade_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud6.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud3.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_handgrenade = { ITEM_HANDGRENADE, 4, 0, w_handgrenade_draw, w_handgrenade_holster, w_handgrenade_primary, w_handgrenade_secondary, w_handgrenade_reload, w_handgrenade_release, __NULL__, w_handgrenade_precache, __NULL__, w_handgrenade_vmodel, w_handgrenade_wmodel, w_handgrenade_pmodel, w_handgrenade_deathmsg, w_handgrenade_aimanim, w_handgrenade_hudpic }; #ifdef SSQC void weapon_handgrenade(void) { Weapons_InitItem(WEAPON_HANDGRENADE); } #endif