/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void Client_TriggerCamera(entity target, vector pos, vector end, float wait) { WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET); WriteByte(MSG_MULTICAST, EV_CAMERATRIGGER); WriteCoord(MSG_MULTICAST, pos[0]); WriteCoord(MSG_MULTICAST, pos[1]); WriteCoord(MSG_MULTICAST, pos[2]); WriteCoord(MSG_MULTICAST, end[0]); WriteCoord(MSG_MULTICAST, end[1]); WriteCoord(MSG_MULTICAST, end[2]); WriteFloat(MSG_MULTICAST, wait); msg_entity = target; multicast([0,0,0], MULTICAST_ONE); } void Client_FixAngle(entity target, vector ang) { WriteByte(MSG_MULTICAST, SVC_CGAMEPACKET); WriteByte(MSG_MULTICAST, EV_ANGLE); WriteFloat(MSG_MULTICAST, ang[0]); WriteFloat(MSG_MULTICAST, ang[1]); WriteFloat(MSG_MULTICAST, ang[2]); msg_entity = target; multicast([0,0,0], MULTICAST_ONE); }