// entity 0 { "classname" "worldspawn" "sun_pos" "44.5842 325.561 0" "lf_pos" "315.416 145.561 0" // brush 0 { ( 512 512 0 ) ( 512 -512 0 ) ( -512 512 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( 512 512 0 ) ( -512 512 0 ) ( 512 512 -128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 512 512 0 ) ( 512 512 -128 ) ( 512 -512 0 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 -128 ) ( 512 -512 -128 ) ( -512 512 -128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 -128 ) ( -512 -512 0 ) ( 512 -512 -128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 -128 ) ( -512 512 -128 ) ( -512 -512 0 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 } // brush 1 { ( -512 640 256 ) ( -512 -640 256 ) ( -640 640 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( -512 640 128 ) ( -640 640 128 ) ( -512 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -512 640 128 ) ( -512 640 0 ) ( -512 -640 128 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -640 -640 0 ) ( -512 -640 0 ) ( -640 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( -640 -640 0 ) ( -640 -640 128 ) ( -512 -640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -640 -640 0 ) ( -640 640 0 ) ( -640 -640 128 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 } // brush 2 { ( 640 640 256 ) ( 640 512 256 ) ( -512 640 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( 640 640 256 ) ( -512 640 256 ) ( 640 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( 640 640 256 ) ( 640 640 0 ) ( 640 512 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -512 512 0 ) ( 640 512 0 ) ( -512 640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( -512 512 0 ) ( -512 512 256 ) ( 640 512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -512 512 0 ) ( -512 640 0 ) ( -512 512 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 } // brush 3 { ( 640 512 256 ) ( 640 -640 256 ) ( 512 512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( 640 512 256 ) ( 512 512 256 ) ( 640 512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( 640 512 256 ) ( 640 512 0 ) ( 640 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( 512 -640 0 ) ( 640 -640 0 ) ( 512 512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( 512 -640 0 ) ( 512 -640 256 ) ( 640 -640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( 512 -640 0 ) ( 512 512 0 ) ( 512 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 } // brush 4 { ( 512 -512 256 ) ( 512 -640 256 ) ( -512 -512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( 512 -512 256 ) ( -512 -512 256 ) ( 512 -512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( 512 -512 256 ) ( 512 -512 0 ) ( 512 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -512 -640 0 ) ( 512 -640 0 ) ( -512 -512 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( -512 -640 0 ) ( -512 -640 256 ) ( 512 -640 0 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -512 -640 0 ) ( -512 -512 0 ) ( -512 -640 256 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 } // brush 5 { ( 512 512 384 ) ( 512 -512 384 ) ( -512 512 384 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( 512 512 512 ) ( -512 512 512 ) ( 512 512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( 512 512 512 ) ( 512 512 256 ) ( 512 -512 512 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -512 -512 256 ) ( 512 -512 256 ) ( -512 512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.5 0.5 0 0 0 ( -512 -512 256 ) ( -512 -512 512 ) ( 512 -512 256 ) skies/smudge [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 ( -512 -512 256 ) ( -512 512 256 ) ( -512 -512 512 ) skies/smudge [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.5 0.5 0 0 0 } // brush 6 { ( -128 192 64 ) ( -128 64 64 ) ( -256 192 64 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( -128 192 64 ) ( -256 192 64 ) ( -128 192 -64 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -192 256 124 ) ( -192 256 -4 ) ( -192 128 124 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -256 128 0 ) ( -128 128 0 ) ( -256 256 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( -256 128 0 ) ( -256 128 128 ) ( -128 128 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -256 128 0 ) ( -256 256 0 ) ( -256 128 128 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 } // brush 7 { ( 384 320 128 ) ( 384 192 128 ) ( 256 320 128 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( 384 320 64 ) ( 256 320 64 ) ( 384 320 -64 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 320 384 124 ) ( 320 384 -4 ) ( 320 256 124 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 256 256 0 ) ( 384 256 0 ) ( 256 384 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( 256 256 0 ) ( 256 256 128 ) ( 384 256 0 ) next/bunker8 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 256 256 0 ) ( 256 384 0 ) ( 256 256 128 ) next/bunker8 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 } // brush 8 { patchDef2 { next/bunker8 ( 9 3 0 0 0 ) ( ( ( 192 -288 0 0 0 ) ( 192 -288 96 0 -2.5 ) ( 192 -288 192 0 -5 ) ) ( ( 192 -320 0 1.25 0 ) ( 192 -320 96 1.25 -2.5 ) ( 192 -320 192 1.25 -5 ) ) ( ( 224 -320 0 2.5 0 ) ( 224 -320 96 2.5 -2.5 ) ( 224 -320 192 2.5 -5 ) ) ( ( 256 -320 0 3.75 0 ) ( 256 -320 96 3.75 -2.5 ) ( 256 -320 192 3.75 -5 ) ) ( ( 256 -288 0 5 0 ) ( 256 -288 96 5 -2.5 ) ( 256 -288 192 5 -5 ) ) ( ( 256 -256 0 6.25 0 ) ( 256 -256 96 6.25 -2.5 ) ( 256 -256 192 6.25 -5 ) ) ( ( 224 -256 0 7.5 0 ) ( 224 -256 96 7.5 -2.5 ) ( 224 -256 192 7.5 -5 ) ) ( ( 192 -256 0 8.75 0 ) ( 192 -256 96 8.75 -2.5 ) ( 192 -256 192 8.75 -5 ) ) ( ( 192 -288 0 10 0 ) ( 192 -288 96 10 -2.5 ) ( 192 -288 192 10 -5 ) ) ) } } // brush 9 { ( 72 -432 64 ) ( 72 -504 64 ) ( -512 -432 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( 72 -480 128 ) ( -512 -480 128 ) ( 72 -480 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 0 -432 128 ) ( 0 -432 0 ) ( 0 -504 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 0 ) ( 72 -512 0 ) ( -512 -440 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 0 ) ( -512 -512 128 ) ( 72 -512 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 0 ) ( -512 -440 0 ) ( -512 -512 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 } // brush 10 { ( 72 -432 192 ) ( 72 -504 192 ) ( -512 -432 192 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( 72 -480 256 ) ( -512 -480 256 ) ( 72 -480 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 0 -432 256 ) ( 0 -432 128 ) ( 0 -504 256 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 128 ) ( 72 -512 128 ) ( -512 -440 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 128 ) ( -512 -512 256 ) ( 72 -512 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 128 ) ( -512 -440 128 ) ( -512 -512 256 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 } // brush 11 { ( 72 -272 192 ) ( 72 -344 192 ) ( -512 -272 192 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( 72 -320 128 ) ( -512 -320 128 ) ( 72 -320 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 0 -272 128 ) ( 0 -272 0 ) ( 0 -344 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -352 0 ) ( 72 -352 0 ) ( -512 -280 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( -512 -352 0 ) ( -512 -352 128 ) ( 72 -352 0 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -352 0 ) ( -512 -280 0 ) ( -512 -352 128 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 } // brush 12 { ( 72 -432 128 ) ( 72 -504 128 ) ( -512 -432 128 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( 72 -480 192 ) ( -512 -480 192 ) ( 72 -480 64 ) measure/wall128 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( 0 -432 192 ) ( 0 -432 64 ) ( 0 -504 192 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 64 ) ( 72 -512 64 ) ( -512 -440 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -1 -0 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 64 ) ( -512 -512 192 ) ( 72 -512 64 ) next/bunker3 [ 1 0 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 ( -512 -512 64 ) ( -512 -440 64 ) ( -512 -512 192 ) next/bunker3 [ 0 1 0 0 ] [ -0 -0 -1 0 ] -0 0.25 0.25 0 0 0 } } // entity 1 { "classname" "info_player_deathmatch" "origin" "0.000000 0.000000 40.000000" } // entity 2 { "classname" "light_environment" "origin" "120.000000 120.000000 0.000000" "color" "0.996 0.941 0.835" "ambientcolor" "0.678 0.816 0.949" "intensity" "250" "sunangle" "-44.616" "pitch" "-145.86" "filterradius" "1" "sunspreadangle" "0" "samples" "16" }