/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* TODO: This gamemode is odd about balancing, right now the last surviving terrorist will decide the match. Still have to think about what rules to set up. */ /* ================= func_escapezone_touch ================= */ void func_escapezone_touch( void ) { if ( ( other.classname == "player" ) && ( other.team == TEAM_T ) ) { entity eOld = self; self = other; Spawn_MakeSpectator(); self.classname = "player"; forceinfokey( self, "*dead", "0" ); iAlivePlayers_T--; self = eOld; if ( iAlivePlayers_T == 0 ) { Rules_RoundOver( TEAM_T, 2500, FALSE ); } } } /* ================= SPAWN: func_escapezone Entry function for the terrorist escape zone ================= */ void func_escapezone( void ) { self.angles = '0 0 0'; self.movetype = MOVETYPE_NONE; self.solid = SOLID_TRIGGER; if ( self.model ) { setmodel( self, self.model ); } else { setsize( self, self.mins, self.maxs ); } self.model = 0; self.touch = func_escapezone_touch; iEscapeZones++; }