/* FreeCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define VGUI_WINDOW_BGCOLOR '0.0 0.0 0.0' #define VGUI_WINDOW_FGCOLOR '1.0 0.5 0.0' #define VGUI_WINDOW_BGALPHA 0.8 #define VGUI_WINDOW_FGALPHA 1.0 enum { VGUI_NONE = 0, VGUI_MOTD, VGUI_TEAMSELECT, VGUI_TEAM_T, VGUI_TEAM_CT, VGUI_BM_MAIN, VGUI_BM_HANDGUNS, VGUI_BM_SHOTGUNS, VGUI_BM_SMG, VGUI_BM_RIFLES, VGUI_BM_MGS, VGUI_BM_EQUIPMENT, VGUI_RADIO1, VGUI_RADIO2, VGUI_RADIO3 }; vector vVGUIWindowPos; vector vVGUIButtonPos; string sMOTDString[25]; string sMapString[35]; typedef struct { string sTitle; void( vector vPos ) vDraw; } vguiwindow_t; typedef struct { string sName; string sImage; } vguiweaponobject_t; typedef struct { float fID; string sName; string sImage; } vguiequipobject_t;