/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void Damage_CastOrbituary( entity eAttacker, entity eTarget, float fWeapon, float fHeadShot ) { WriteByte( MSG_BROADCAST, SVC_CGAMEPACKET ); WriteByte( MSG_BROADCAST, EV_ORBITUARY ); WriteByte( MSG_BROADCAST, num_for_edict( eAttacker ) - 1 ); WriteByte( MSG_BROADCAST, eAttacker.team ); WriteByte( MSG_BROADCAST, num_for_edict( eTarget ) - 1 ); WriteByte( MSG_BROADCAST, eTarget.team ); WriteByte( MSG_BROADCAST, fWeapon ); WriteByte( MSG_BROADCAST, fHeadShot ); msg_entity = self; multicast( '0 0 0', MULTICAST_ALL ); } void Damage_Apply( entity eTarget, entity eAttacker, int iDamage, vector vHitPos ) { eTarget.health = eTarget.health - iDamage; // TODO: Body part multipliers if ( eTarget.iBleeds == TRUE ) { makevectors( eAttacker.angles ); pointparticles( EFFECT_BLOOD, vHitPos, v_forward * -1, 1 ); } if ( eTarget.health <= 0 ) { if ( eTarget.flags & FL_CLIENT && eAttacker.flags & FL_CLIENT ) { Damage_CastOrbituary( eAttacker, eTarget, eAttacker.weapon, FALSE ); eAttacker.fKills++; eTarget.fDeaths++; forceinfokey( eAttacker, "*score", ftos( eAttacker.fKills ) ); forceinfokey( eTarget, "*deaths", ftos( eTarget.fDeaths ) ); Money_AddMoney( eAttacker, 300 ); } } entity eOld = self; self = eTarget; if ( self.health <= 0 ) { self.health = 0; self.vDeath(); } else { self.vPain(); } self = eOld; } void Damage_Radius( vector vOrigin, entity eAttacker, float fDamage, float fRadius ) { entity eDChain = findradius( vOrigin, fRadius ); while( eDChain ) { if ( eDChain.takedamage == DAMAGE_YES ) { float fDiff = vlen( vOrigin - eDChain.origin ); fDiff = ( fRadius - fDiff ) / fRadius; fDamage = fDamage * fDiff; bprint( sprintf("[DEBUG] EXPLOSION! Hit Radius: %d, Damage Multiplier: %f\n", vlen( vOrigin - eDChain.origin ), fDiff ) ); if ( fDiff > 0 ) { Damage_Apply( eDChain, eAttacker, fDamage, eDChain.origin ); } } eDChain = eDChain.chain; } }