/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Checks if it is possible for players to buy anything float Rules_BuyingPossible( void ) { if ( fGameState == GAME_ACTIVE ) { if ( ( ( cvar( "mp_roundtime" ) * 60 ) - fGameTime ) > cvar( "mp_buytime" ) ) { centerprint( self, sprintf( "%d seconds have passed...\nYou can't buy anything now!", cvar( "mp_buytime" ) ) ); self.fAttackFinished = time + 1.0; return FALSE; } } return TRUE; } // Loop through all players and respawn them void Rules_Restart( void ) { //localcmd( "restart_ents" ); entity eFind = findchain( classname, "player" ); while ( eFind ) { entity eOldSelf = self; self = eFind; if ( self.health > 0 ) { Spawn_RespawnClient( self.team ); } else { Spawn_CreateClient( self.fCharModel ); } self = eOldSelf; eFind = eFind.chain; } Timer_Begin( cvar( "mp_freezetime" ), GAME_FREEZE ); } // This can happen whenever an objective is complete or time is up void Rules_RoundOver( int iTeamWon ) { if ( iTeamWon == TEAM_T ) { sound( world, CHAN_VOICE, "radio/terwin.wav", 1.0, ATTN_NONE ); iWon_T++; } else if ( iTeamWon == TEAM_CT ) { sound( world, CHAN_VOICE, "radio/ctwin.wav", 1.0, ATTN_NONE ); iWon_CT++; } else { sound( world, CHAN_VOICE, "radio/rounddraw.wav", 1.0, ATTN_NONE ); } Timer_Begin( 5, GAME_END); // Round is over, 5 seconds til a new round starts } // Whenever mp_roundtime was being counted down to 0 void Rules_TimeOver( void ) { if ( iBombZones > 0 ) { Rules_RoundOver( TEAM_CT ); } else if ( iHostagesMax > 0 ) { // TODO: Broadcast_Print: Hostages have not been rescued! Rules_RoundOver( TEAM_T ); } else { Rules_RoundOver( 0 ); } }