/* OpenCS Project Copyright (C) 2016, 2017 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Weapon Info weaponinfo_t wptKNIFE = { WEAPON_KNIFE, // Identifier SLOT_MELEE, // Slot 0, // Price 0, // Caliber ID 1.0, // Max Player Speed 1, // Bullets Per Shot 1, // Clip/MagSize 50, // Damage Per Bullet 1, // Penetration Multiplier 64, // Bullet Range 0.75, // Range Modifier TYPE_SEMI, // Firing Type 0.7, // Attack-Delay 1.0, // Reload-Delay iAmmo_9MM, // Caliber Pointer iMag_GLOCK18, // Clip Pointer 1, // Accuracy Divisor 1.0, // Accuracy Offset 1.0, // Max Inaccuracy 7, // Minimum Crosshair Distance 3, // Crosshair Movement Delta 1.7 // Armor penetration ratio }; // Anim Table enum { ANIM_KNIFE_IDLE1, ANIM_KNIFE_SLASH1, ANIM_KNIFE_SLASH2, ANIM_KNIFE_DRAW, ANIM_KNIFE_STAB, ANIM_KNIFE_STAB_MISS, ANIM_KNIFE_MIDSLASH1, ANIM_KNIFE_MIDSLASH2 }; void WeaponKNIFE_Draw( void ) { #ifdef SSQC BaseMelee_Draw(); #else View_PlayAnimation( ANIM_KNIFE_DRAW ); #endif } void WeaponKNIFE_PrimaryFire( void ) { #ifdef SSQC Client_SendEvent( self, EV_WEAPON_PRIMARYATTACK ); if ( BaseMelee_Attack() == FALSE ) { if ( random() <= 0.5 ) { sound( self, CHAN_WEAPON, "weapons/knife_slash1.wav", 1, ATTN_IDLE ); } else { sound( self, CHAN_WEAPON, "weapons/knife_slash2.wav", 1, ATTN_IDLE ); } } self.fAttackFinished = time + wptKNIFE.fAttackFinished; #else if ( random() <= 0.5 ) { View_PlayAnimation( ANIM_KNIFE_SLASH1 ); } else { View_PlayAnimation( ANIM_KNIFE_SLASH2 ); } #endif } void WeaponKNIFE_Secondary( void ) { #ifdef SSQC BaseMelee_Attack(); Client_SendEvent( self, EV_WEAPON_SECONDARYATTACK ); self.fAttackFinished = time + wptKNIFE.fAttackFinished; #else View_PlayAnimation( ANIM_KNIFE_STAB ); #endif }