/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ int iMoneyReward_CT; int iMoneyReward_T; /* ================= Money_AddMoney Gives a player money and caps it ================= */ void Money_AddMoney( entity ePlayer, int iMoneyValue ) { dprint( sprintf( "[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue ) ); ePlayer.fMoney += (float)iMoneyValue; if ( ePlayer.fMoney > autocvar_fcs_maxmoney ) { ePlayer.fMoney = autocvar_fcs_maxmoney; } // Because people do tend to kill hostages... if ( ePlayer.fMoney < 0 ) { ePlayer.fMoney = 0; } } /* ================= Money_QueTeamReward Rewards are adding up throughout the match... ================= */ void Money_QueTeamReward( float fTeam, int iMoneyValue ) { if ( fTeam == TEAM_T ) { iMoneyReward_T += iMoneyValue; } else { iMoneyReward_CT += iMoneyValue; } } /* ================= Money_GiveTeamReward ...and eventually given when this is called ================= */ void Money_GiveTeamReward( void ) { if ( self.team == TEAM_T ) { Money_AddMoney( self, iMoneyReward_T ); } else { Money_AddMoney( self, iMoneyReward_CT ); } } /* ================= Money_ResetTeamReward ================= */ void Money_ResetTeamReward( void ) { iMoneyReward_T = 0; iMoneyReward_CT = 0; }