/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ equipmentinfo_t eqptTable [ CS_EQUIPMENT_COUNT ] = { { EQUIPMENT_KEVLAR, 650 }, { EQUIPMENT_HELMET, 1000 }, { WEAPON_FLASHBANG, 300 }, { WEAPON_HEGRENADE, 300 }, { WEAPON_SMOKEGRENADE, 300 }, { EQUIPMENT_DEFUSALKIT, 200 }, { EQUIPMENT_NIGHTVISION, 1250 }, }; #ifdef SSQC void CSEv_PlayerBuyEquipment_f( float fID ) { if ( Rules_BuyingPossible() == FALSE ) { return; } if ( ( self.fMoney - eqptTable[ fID ].iPrice ) >= 0 ) { if ( eqptTable[ fID ].iID == EQUIPMENT_DEFUSALKIT ) { if ( self.team == TEAM_T ) { return; } if ( !( self.iEquipment & EQUIPMENT_DEFUSALKIT ) ) { self.iEquipment |= EQUIPMENT_DEFUSALKIT; Money_AddMoney( self, -200 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You already have a defusal kit!" ); } } else if ( eqptTable[ fID ].iID == EQUIPMENT_NIGHTVISION ) { if ( !( self.iEquipment & EQUIPMENT_NIGHTVISION ) ) { self.iEquipment |= EQUIPMENT_NIGHTVISION; Money_AddMoney( self, -1250 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You already have nightvision goggles!" ); } } else if ( eqptTable[ fID ].iID == WEAPON_HEGRENADE ) { if ( self.iAmmo_HEGRENADE < 2 ) { self.iAmmo_HEGRENADE++; Money_AddMoney( self, -300 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You can't carry any more!" ); } } else if ( eqptTable[ fID ].iID == WEAPON_FLASHBANG ) { if ( self.iAmmo_FLASHBANG < 2 ) { self.iAmmo_FLASHBANG++; Money_AddMoney( self, -300 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You can't carry any more!" ); } } else if ( eqptTable[ fID ].iID == WEAPON_SMOKEGRENADE ) { if ( self.iAmmo_SMOKEGRENADE < 2 ) { self.iAmmo_SMOKEGRENADE++; Money_AddMoney( self, -300 ); sound( self, CHAN_ITEM, "items/gunpickup2.wav", 1, ATTN_IDLE ); } else { centerprint( self, "You can't carry any more!" ); } } else if ( eqptTable[ fID ].iID == EQUIPMENT_KEVLAR ) { if ( self.armor == 100 ) { // You already own kevlar etc. centerprint( self, "You already have kevlar!" ); } else { self.armor = 100; Money_AddMoney( self, -650 ); } sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); self.fAttackFinished = time + 1.0; return; } else if ( eqptTable[ fID ].iID == EQUIPMENT_HELMET ) { if ( self.armor == 100 ) { if ( self.iEquipment & EQUIPMENT_HELMET ) { // You already have full kevlar and a helmet centerprint( self, "You already have kevlar and a helmet!" ); } else { // You have full kevlar, but no helmet Money_AddMoney( self, -350 ); sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); centerprint( self, "You already have some kevlar,\nand now you've bought a helmet!" ); self.iEquipment = self.iEquipment | EQUIPMENT_HELMET; } } else { if ( self.iEquipment & EQUIPMENT_HELMET ) { // Only get kevlar self.armor = 100; Money_AddMoney( self, -650 ); sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); centerprint( self, "You already have a helmet,\nand now you've bought some kevlar!" ); } else { // Get both self.armor = 100; self.iEquipment = self.iEquipment | EQUIPMENT_HELMET; Money_AddMoney( self, -1000 ); sound( self, CHAN_ITEM, "items/tr_kevlar.wav", 1, ATTN_IDLE ); } } self.fAttackFinished = time + 1.0; return; } } else { centerprint( self, "You have insufficient funds!" ); } self.fAttackFinished = time + 1.0; } #endif