/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ enum { CROSSBOW_IDLE1, CROSSBOW_IDLE2, CROSSBOW_FIDGET1, CROSSBOW_FIDGET2, CROSSBOW_FIRE1, CROSSBOW_FIRE2, CROSSBOW_FIRE3, CROSSBOW_RELOAD, CROSSBOW_DRAW1, CROSSBOW_DRAW2, CROSSBOW_HOLSTER1, CROSSBOW_HOLSTER2 }; void w_crossbow_precache(void) { precache_model("models/v_crossbow.mdl"); precache_model("models/w_crossbow.mdl"); precache_model("models/p_crossbow.mdl"); precache_model("models/crossbow_bolt.mdl"); precache_sound("weapons/xbow_reload1.wav"); precache_sound("weapons/xbow_fire1.wav"); precache_sound("weapons/xbow_hit1.wav"); precache_sound("weapons/xbow_hitbod1.wav"); precache_sound("weapons/xbow_hitbod2.wav"); } string w_crossbow_vmodel(void) { return "models/v_crossbow.mdl"; } string w_crossbow_wmodel(void) { return "models/w_crossbow.mdl"; } string w_crossbow_pmodel(void) { return "models/p_crossbow.mdl"; } string w_crossbow_deathmsg(void) { return ""; } void w_crossbow_draw(void) { #ifdef CSQC if (1/* has clip*/) { Weapons_ViewAnimation(CROSSBOW_DRAW1); } else { Weapons_ViewAnimation(CROSSBOW_DRAW2); } #else player pl = (player)self; Weapons_UpdateAmmo(pl, pl.crossbow_mag, pl.ammo_bolt, __NULL__); #endif } void w_crossbow_holster(void) { if (1/* has clip*/) { Weapons_ViewAnimation(CROSSBOW_HOLSTER1); } else { Weapons_ViewAnimation(CROSSBOW_HOLSTER2); } } void w_crossbow_primary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } if (1/* has clip*/) { Weapons_ViewAnimation(CROSSBOW_FIRE1); Weapons_PlaySound(pl, CHAN_ITEM, "weapons/xbow_reload1.wav", 1, ATTN_NORM); } else { Weapons_ViewAnimation(CROSSBOW_FIRE3); } Weapons_PlaySound(pl, CHAN_WEAPON, "weapons/xbow_fire1.wav", 1, ATTN_NORM); #ifdef SSQC static void Crossbolt_Touch(void) { Effect_CreateSpark(self.origin, trace_plane_normal); if (other.takedamage == DAMAGE_YES) { Damage_Apply(other, self.owner, 50, trace_endpos, FALSE); if (random() < 0.5) { Weapons_PlaySound(self, CHAN_WEAPON, "weapons/xbow_hitbod1.wav", 1, ATTN_NORM); } else { Weapons_PlaySound(self, CHAN_WEAPON, "weapons/xbow_hitbod2.wav", 1, ATTN_NORM); } } else { Weapons_PlaySound(self, CHAN_WEAPON, "weapons/xbow_hit1.wav", 1, ATTN_NORM); } remove(self); } makevectors(self.v_angle); entity bolt = spawn(); setorigin(bolt, self.origin + self.view_ofs + (v_forward * 16)); setmodel(bolt, "models/crossbow_bolt.mdl"); bolt.owner = self; bolt.velocity = v_forward * 2000; bolt.movetype = MOVETYPE_FLY; bolt.solid = SOLID_BBOX; bolt.gravity = 0.5f; bolt.angles = vectoangles(bolt.velocity); bolt.avelocity[2] = 10; bolt.touch = Crossbolt_Touch; setsize(bolt, [0,0,0], [0,0,0]); #endif Weapons_ViewPunchAngle([-2,0,0]); pl.w_attack_next = 0.75f; pl.w_idle_next = 10.0f; } void w_crossbow_secondary(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } /* Simple toggle of fovs */ if (pl.viewzoom == 1.0f) { pl.viewzoom = 0.2; } else { pl.viewzoom = 1.0f; } pl.w_attack_next = 0.5f; } void w_crossbow_reload(void) { player pl = (player)self; if (pl.w_attack_next > 0.0) { return; } Weapons_PlaySound(pl, CHAN_ITEM, "weapons/xbow_reload1.wav", 1, ATTN_NORM); Weapons_ViewAnimation(CROSSBOW_RELOAD); pl.w_attack_next = 4.5f; pl.w_idle_next = 10.0f; } void w_crossbow_release(void) { player pl = (player)self; if (pl.w_idle_next > 0.0) { return; } if (random() < 0.75) { if (1/* has clip*/) { Weapons_ViewAnimation(CROSSBOW_IDLE1); } else { Weapons_ViewAnimation(CROSSBOW_IDLE2); } pl.w_idle_next = 10.0f; } else { if (1/* has clip*/) { Weapons_ViewAnimation(CROSSBOW_FIDGET1); } else { Weapons_ViewAnimation(CROSSBOW_FIDGET2); } pl.w_idle_next = 3.0f; } } void w_crossbow_crosshair(void) { #ifdef CSQC static vector cross_pos; cross_pos = (video_res / 2) + [-12,-12]; drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [72/128,0], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL); HUD_DrawAmmo1(); HUD_DrawAmmo2(); #endif } void w_crossbow_hudpic(int s, vector pos) { #ifdef CSQC if (s) { drawsubpic(pos, [170,45], "sprites/640hud5.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } else { drawsubpic(pos, [170,45], "sprites/640hud2.spr_0.tga", [0,0], [170/256,45/256], g_hud_color, 1, DRAWFLAG_ADDITIVE); } #endif } weapon_t w_crossbow = { ITEM_CROSSBOW, 2, 2, w_crossbow_draw, w_crossbow_holster, w_crossbow_primary, w_crossbow_secondary, w_crossbow_reload, w_crossbow_release, w_crossbow_crosshair, w_crossbow_precache, __NULL__, w_crossbow_vmodel, w_crossbow_wmodel, w_crossbow_pmodel, w_crossbow_deathmsg, w_crossbow_hudpic }; #ifdef SSQC void weapon_crossbow(void) { Weapons_InitItem(WEAPON_CROSSBOW); } #endif