/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ void Game_StartFrame(void) { } float Game_ConsoleCmd(string cmd) { return FALSE; } void Game_Worldspawn(void) { precache_model("models/player.mdl"); Weapons_Init(); }