/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ var int autocvar_sh_scialert = FALSE; var int autocvar_sh_scispeed = 40; enum { SCI_IDLE, SCI_WALK, SCI_RUN, SCI_DEAD }; enum { SCIA_WALK, SCIA_WALKSCARED, SCIA_RUN, SCIA_RUNSCARED, SCIA_RUNLOOK, SCIA_180LEFT, SCIA_180RIGHT, SCIA_FLINCH, SCIA_PAIN, SCIA_PAINLEFT, SCIA_PAINRIGHT, SCIA_PAINLEGLEFT, SCIA_PAINLEGRIGHT, SCIA_IDLE1, SCIA_IDLE2, SCIA_IDLE3, SCIA_IDLE4, SCIA_IDLE5, SCIA_IDLE6, SCIA_SCARED_END, SCIA_SCARED1, SCIA_SCARED2, SCIA_SCARED3, SCIA_SCARED4, SCIA_PANIC, SCIA_FEAR1, SCIA_FEAR2, SCIA_CRY, SCIA_SCI1, SCIA_SCI2, SCIA_SCI3, SCIA_DIE_SIMPLE, SCIA_DIE_FORWARD1, SCIA_DIE_FORWARD2, SCIA_DIE_BACKWARD, SCIA_DIE_HEADSHOT, SCIA_DIE_GUTSHOT, SCIA_LYING1, SCIA_LYING2, SCIA_DEADSIT, SCIA_DEADTABLE1, SCIA_DEADTABLE2, SCIA_DEADTABLE3 }; enumflags { SCIF_USED, SCIF_SCARED, SCIF_FEAR, SCIF_SEEN, SCIF_FALLING }; string sci_snddie[] = { "scientist/sci_die1.wav", "scientist/sci_die2.wav", "scientist/sci_die3.wav", "scientist/sci_die4.wav" }; string sci_sndchitchat[] = { "scientist/absolutely.wav", "scientist/absolutelynot.wav", "scientist/administrator.wav", "scientist/alienappeal.wav", "scientist/alientrick.wav", "scientist/allnominal.wav", "scientist/areyouthink.wav", "scientist/asexpected.wav", "scientist/beverage.wav", "scientist/bloodsample.wav", "scientist/cantbeserious.wav", "scientist/chaostheory.wav", "scientist/completelywrong.wav", "scientist/containfail.wav", "scientist/correcttheory.wav", "scientist/dine.wav", "scientist/dontknow.wav", "scientist/donuteater.wav", "scientist/doyousmell.wav", "scientist/evergetout.wav", "scientist/everseen.wav", "scientist/fascinating.wav", "scientist/goodpaper.wav", "scientist/headcrab.wav", "scientist/hideglasses.wav", "scientist/hopenominal.wav", "scientist/howinteresting.wav", "scientist/hungryyet.wav", "scientist/ibelieveso.wav", "scientist/idontthinkso.wav", "scientist/importantspecies.wav", "scientist/improbable.wav", "scientist/imsure.wav", "scientist/inconclusive.wav", "scientist/ipredictedthis.wav", "scientist/justasked.wav", "scientist/lambdalab.wav", "scientist/limitsok.wav", "scientist/lowervoice.wav", "scientist/luckwillchange.wav", "scientist/needsleep.wav", "scientist/neverseen.wav", "scientist/nodoubt.wav", "scientist/nogrant.wav", "scientist/noguess.wav", "scientist/noidea.wav", "scientist/noo.wav", "scientist/notcertain.wav", "scientist/nothostile.wav", "scientist/notsure.wav", "scientist/ofcourse.wav", "scientist/ofcoursenot.wav", "scientist/organicmatter.wav", "scientist/perculiarmarks.wav", "scientist/perculiarodor.wav", "scientist/perhaps.wav", "scientist/positively.wav", "scientist/repeat.wav", "scientist/reportflux.wav", "scientist/rescueus.wav", "scientist/ridiculous.wav", "scientist/right.wav", "scientist/rightway.wav", "scientist/rumorclean.wav", "scientist/runtest.wav", "scientist/seencup.wav", "scientist/shakeunification.wav", "scientist/shutdownchart.wav", "scientist/shutup.wav", "scientist/simulation.wav", "scientist/smellburning.wav", "scientist/softethics.wav", "scientist/stimulating.wav", "scientist/stopasking.wav", "scientist/thatsodd.wav", "scientist/theoretically.wav", "scientist/uselessphd.wav", "scientist/waithere.wav", "scientist/whatnext.wav", "scientist/whocansay.wav", "scientist/whoresponsible.wav", "scientist/whyaskme.wav", "scientist/yees.wav" }; string sci_sndhear[] = { "scientist/hearsomething.wav", "scientist/startle1.wav", "scientist/startle2.wav", "scientist/startle3.wav", "scientist/startle4.wav", "scientist/startle5.wav", "scientist/startle6.wav", "scientist/startle7.wav", "scientist/startle8.wav", "scientist/startle9.wav", "scientist/whatissound.wav" }; string sci_sndpain[] = { "scientist/sci_pain1.wav", "scientist/sci_pain2.wav", "scientist/sci_pain3.wav", "scientist/sci_pain4.wav", "scientist/sci_pain5.wav", "scientist/sci_pain6.wav", "scientist/sci_pain7.wav", "scientist/sci_pain8.wav", "scientist/sci_pain9.wav", "scientist/sci_pain10.wav" }; string sci_sndsee[] = { "scientist/afellowsci.wav", "scientist/ahfreeman.wav", "scientist/freeman.wav", "scientist/freemanalive.wav", "scientist/goodtoseeyou.wav", "scientist/greetings.wav", "scientist/greetings2.wav", "scientist/hello.wav", "scientist/hellofreeman.wav", "scientist/hellofromlab.wav", "scientist/hellothere.wav", "scientist/inmesstoo.wav", "scientist/newhevsuit.wav" }; string sci_sndscream[] = { "scientist/scream1.wav", "scientist/scream2.wav", "scientist/scream3.wav", "scientist/scream4.wav", "scientist/dontwantdie.wav", "scientist/scream5.wav", "scientist/scream6.wav", "scientist/scream7.wav", "scientist/evergetout.wav", "scientist/scream8.wav", "scientist/scream9.wav", "scientist/scream10.wav" "scientist/scream11.wav", "scientist/getoutalive.wav", "scientist/scream12.wav", "scientist/scream13.wav", "scientist/scream14.wav", "scientist/scream15.wav", "scientist/scream16.wav", "scientist/getoutofhere.wav", "scientist/scream17.wav", "scientist/scream18.wav", "scientist/scream19.wav", "scientist/gottogetout.wav", "scientist/scream20.wav", "scientist/scream21.wav", "scientist/scream22.wav", "scientist/youinsane.wav", "scientist/scream23.wav", "scientist/scream24.wav", "scientist/scream25.wav" }; string sci_sndstop[] = { "scientist/stop1.wav", "scientist/stop2.wav", "scientist/stop3.wav", "scientist/stop4.wav", "scientist/sorryimleaving.wav" }; string sci_snduse[] = { "scientist/alright.wav", "scientist/excellentteam.wav", "scientist/fellowscientist.wav", "scientist/fine.wav", "scientist/hopeyouknow.wav", "scientist/leadtheway.wav", "scientist/letsgo.wav", "scientist/yes3.wav", "scientist/yesletsgo.wav" }; string sci_snduseno[] = { "scientist/beenaburden.wav", "scientist/illwait.wav", "scientist/illwaithere.wav", "scientist/istay.wav", "scientist/reconsider.wav", "scientist/slowingyou.wav", "scientist/whyleavehere.wav" }; class monster_scientist:CBaseEntity { vector m_vecLastUserPos; entity m_eUser; entity m_eRescuer; float m_flScreamTime; float m_flChangePath; float m_flTraceTime; float m_flPitch; int m_iFlags; void() monster_scientist; virtual void() touch; virtual void() Hide; virtual void() Respawn; virtual void() PlayerUse; virtual void(int) vPain; virtual void(int) vDeath; virtual void() Physics; virtual void() Scream; virtual void() Gib; virtual void() WarnOthers; }; void monster_scientist::Gib(void) { takedamage = DAMAGE_NO; Effect_GibHuman(this.origin); Hide(); } void monster_scientist::WarnOthers(void) { for (entity b = world; (b = find(b, ::classname, "monster_scientist"));) { if (vlen(b.origin - origin) < 512) { monster_scientist sci = (monster_scientist)b; sci.m_iFlags |= SCIF_FEAR | SCIF_SEEN; sci.m_eUser = world; sci.m_eRescuer = world; } } } void monster_scientist::Scream(void) { if (m_flScreamTime > time) { return; } int rand = floor(random(0,sci_sndscream.length)); sound(this, CHAN_VOICE, sci_sndscream[rand], 1.0, ATTN_NORM, m_flPitch); m_flScreamTime = time + 5.0f; } void monster_scientist::Physics(void) { float spvel; input_movevalues = [0,0,0]; input_impulse = 0; input_buttons = 0; if (!(m_iFlags & SCIF_SEEN)) { for (entity b = world; (b = find(b, ::classname, "player"));) { /* Find players in a 256 unit radius */ if (vlen(b.origin - origin) < 256) { /* If we can't physically see him, don't say hi. */ traceline(origin, b.origin, FALSE, this); if (trace_ent != b) { continue; } if (random() < 0.5) { int rand = floor(random(0,sci_sndsee.length)); sound(this, CHAN_VOICE, sci_sndsee[rand], 1.0, ATTN_NORM, m_flPitch); } m_iFlags |= SCIF_SEEN; break; } } } /* Deal with a hostage being rescued when it's following someone else */ if (m_eRescuer.classname == "monster_scientist") { if (m_eRescuer.solid == SOLID_NOT) { m_eRescuer = m_eUser; } } /* Deal with the hostage losing its rescuer (death) */ if (m_eUser.health <= 0) { m_eUser = world; } if (m_eUser!= world) { v_angle = vectoangles(m_eRescuer.origin - origin); v_angle[0] = 0; v_angle[1] = Math_FixDelta(v_angle[1]); v_angle[2] = 0; /* Give up after 1024 units */ if (vlen(m_eRescuer.origin - origin) > 1024) { m_eUser = world; } else if (vlen(m_eRescuer.origin - origin) > 64) { input_movevalues[0] = 240; other = world; traceline(origin, /*mins, maxs, */m_eRescuer.origin, MOVE_OTHERONLY, this); /* Tracing failed, there's world geometry in the way */ if (trace_fraction < 1.0f) { v_angle = vectoangles(m_vecLastUserPos - origin); v_angle[0] = 0; v_angle[1] = Math_FixDelta(v_angle[1]); v_angle[2] = 0; } else { m_vecLastUserPos = m_eRescuer.origin; } /* Trace again to see if another hostage is in our path and if so * follow them instead, this makes pathing easier */ traceline(origin, /*mins, maxs,*/ m_vecLastUserPos, FALSE, this); if (trace_ent.classname == "monster_scientist") { monster_scientist que = (monster_scientist)trace_ent; if (que.m_eRescuer == m_eUser) { if (trace_ent != this) { m_eRescuer = trace_ent; } } } } } else if (m_iFlags & SCIF_FEAR) { Scream(); maxspeed = 240 * (autocvar_sh_scispeed/40); input_movevalues = [maxspeed, 0, 0]; if (m_flTraceTime < time) { traceline(self.origin, self.origin + (v_forward * 32), FALSE, this); if (trace_fraction < 1.0f) { m_flChangePath = 0.0f; } m_flTraceTime = time + 0.5f; } if (m_flChangePath < time) { v_angle[1] -= 180 + (random(-25, 25)); v_angle[1] = Math_FixDelta(v_angle[1]); m_flChangePath = time + floor(random(2,10)); } } spvel = vlen(velocity); if (spvel < 5) { frame = (m_iFlags & SCIF_SCARED) ? SCIA_SCARED1:SCIA_IDLE1; } else if (spvel <= 140) { frame = (m_iFlags & SCIF_SCARED) ? SCIA_WALKSCARED:SCIA_WALK; } else if (spvel <= 240) { frame = (m_iFlags & SCIF_SCARED) ? SCIA_RUNSCARED:SCIA_RUN; } input_angles = angles = v_angle; input_timelength = frametime; movetype = MOVETYPE_WALK; runstandardplayerphysics(this); Footsteps_Update(); if (!(flags & FL_ONGROUND) && velocity[2] < -100) { if (!(m_iFlags & SCIF_FALLING)) { sound(this, CHAN_VOICE, sci_sndscream[0], 1.0, ATTN_NORM, m_flPitch); } m_iFlags |= SCIF_FALLING; } else { m_iFlags -= (flags & SCIF_FALLING); } movetype = MOVETYPE_NONE; } void monster_scientist::touch(void) { if (other.movetype == MOVETYPE_WALK) { velocity = normalize(other.origin - origin) * -128; } } void monster_scientist::PlayerUse(void) { int r; if (m_iFlags & SCIF_FEAR) { return; } if ((m_eUser == world)) { if (!(m_iFlags & SCIF_USED)) { m_iFlags |= SCIF_USED; } r = floor(random(0,sci_snduse.length)); sound(this, CHAN_VOICE, sci_snduse[r], 1.0, ATTN_NORM, m_flPitch); m_eUser = eActivator; m_eRescuer = m_eUser; m_vecLastUserPos = m_eUser.origin; } else { r = floor(random(0,sci_snduseno.length)); sound(this, CHAN_VOICE, sci_snduseno[r], 1.0, ATTN_NORM, m_flPitch); m_eUser = world; } } void monster_scientist::vPain(int iHitBody) { int rand = floor(random(0,sci_sndpain.length)); sound(this, CHAN_VOICE, sci_sndpain[rand], 1.0, ATTN_NORM, m_flPitch); frame = SCIA_FLINCH + floor(random(0, 5)); m_iFlags |= SCIF_FEAR; WarnOthers(); } void monster_scientist::vDeath(int iHitBody) { int r; r = floor(random(0,sci_snddie.length)); sound(this, CHAN_VOICE, sci_snddie[r], 1.0, ATTN_NORM, m_flPitch); WarnOthers(); think = Respawn; nextthink = time + 10.0f; m_eUser = world; customphysics = __NULL__; m_iFlags = 0x0; if (health < -50) { Gib(); return; } solid = SOLID_CORPSE; //takedamage = DAMAGE_NO; if (style != SCI_DEAD) { frame = SCIA_DIE_SIMPLE + floor(random(0, 6)); style = SCI_DEAD; } } void monster_scientist::Hide(void) { setmodel(this, ""); m_eUser = world; solid = SOLID_NOT; movetype = MOVETYPE_NONE; customphysics = __NULL__; } void monster_scientist::Respawn(void) { v_angle[0] = Math_FixDelta(m_oldAngle[0]); v_angle[1] = Math_FixDelta(m_oldAngle[1]); v_angle[2] = Math_FixDelta(m_oldAngle[2]); setorigin(this, m_oldOrigin); angles = v_angle; solid = SOLID_SLIDEBOX; movetype = MOVETYPE_NONE; setmodel(this, m_oldModel); setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]); m_eUser = world; takedamage = DAMAGE_YES; iBleeds = TRUE; style = SCI_IDLE; customphysics = Physics; frame = SCIA_IDLE1; health = 50; velocity = [0,0,0]; m_iFlags = 0x0; if (autocvar_sh_scialert) { m_iFlags |= SCIF_FEAR; } } void monster_scientist::monster_scientist(void) { for (int i = 0; i < sci_sndpain.length; i++) { precache_sound(sci_sndpain[i]); } for (int i = 0; i < sci_snddie.length; i++) { precache_sound(sci_snddie[i]); } for (int i = 0; i < sci_sndscream.length; i++) { precache_sound(sci_sndscream[i]); } for (int i = 0; i < sci_snduse.length; i++) { precache_sound(sci_snduse[i]); } for (int i = 0; i < sci_snduseno.length; i++) { precache_sound(sci_snduseno[i]); } for (int i = 0; i < sci_sndsee.length; i++) { precache_sound(sci_sndsee[i]); } model = "models/scientist.mdl"; CBaseEntity::CBaseEntity(); precache_model(m_oldModel); Respawn(); /* This stuff needs to be persistent because we can't guarantee that * the client-side geomset refresh happens. Don't shove this into Respawn */ colormod[0] = floor(random(1,5)); switch (colormod[0]) { case 1: m_flPitch = 105; // Walter break; case 2: m_flPitch = 100; // Einstein break; case 3: m_flPitch = 95; // Luther skin = 1; break; default: m_flPitch = 100; // Slick } }