/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ .int iClip_SCOUT; // Weapon Info weaponinfo_t wptSCOUT = { WEAPON_SCOUT, // Identifier SLOT_PRIMARY, 2750, // Price CALIBER_762MM, // Caliber ID 240, // Max Player Speed 1, // Bullets Per Shot 10, // Clip/MagSize 75, // Damage Per Bullet 3, // Penetration Multiplier 8192, // Bullet Range 0.98, // Range Modifier TYPE_AUTO, 1.25, // Attack-Delay 3.0, // Reload-Delay iAmmo_762MM, // Caliber Pointer iClip_SCOUT // Clip Pointer }; // Anim Table enum { ANIM_SCOUT_IDLE, ANIM_SCOUT_SHOOT1, ANIM_SCOUT_SHOOT2, ANIM_SCOUT_RELOAD, ANIM_SCOUT_DRAW }; void WeaponSCOUT_Draw( void ) { #ifdef QWSSQC OpenCSGunBase_Draw(); sound( self, CHAN_WEAPON, "weapons/scout_bolt.wav", 1, ATTN_IDLE ); // TODO: Move to the client...? #else View_PlayAnimation( ANIM_SCOUT_DRAW ); #endif } void WeaponSCOUT_PrimaryFire( void ) { #ifdef QWSSQC if ( OpenCSGunBase_PrimaryFire() == TRUE ) { // Play Sound sound( self, CHAN_WEAPON, "weapons/scout_fire-1.wav", 1, ATTN_NORM ); } #else if ( random() <= 0.5 ) { View_PlayAnimation( ANIM_SCOUT_SHOOT1 ); } else { View_PlayAnimation( ANIM_SCOUT_SHOOT2 ); } #endif } void WeaponSCOUT_Reload( void ) { #ifdef QWSSQC if ( OpenCSGunBase_Reload() == TRUE ) { // Play Sound } #else View_PlayAnimation( ANIM_SCOUT_RELOAD ); #endif }