# Materials: VMap Commands {#mat_vmap} ## vmap_invert ### Syntax **vmap_invert** ### Overview Inverts a surface normal. Works on brush faces, models and patches. Used in celshading to achieve the inverted backfacing hull. Can be used with a material that is targeted by [vmap_cloneMaterial](vmap_cloneMaterial) for something similar to [vmap_backMaterial](vmap_backMaterial).