# Materials: Commands {#mat_commands} ## fullbrightmap ### Syntax **fullbrightmap ** ### Overview The texture is essentially a fullbright overlay on top of the diffuse/albedomap. Not all [Shaders](Shaders.md) support them. In some, like the [unlit](unlit.md) shader, the [diffusemap](diffusemap.md) is always fullbright. ### See also {#see_also} - [diffusemap](diffusemap.md) - [normalmap](normalmap.md) - [specularmap](specularmap.md) - [uppermap](uppermap.md) - [lowermap](lowermap.md) - [reflectmask](reflectmask.md) - [reflectcube](reflectcube.md)