/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class light : CBaseTrigger { string m_strPattern; int m_iEnabled; float m_flStyle; void() light; virtual void() Trigger; }; void light :: Trigger ( void ) { if ( m_iEnabled == TRUE ) { //dprint( "light: Turned off!\n" ); lightstyle( m_flStyle, "a" ); m_iEnabled = FALSE; } else { //dprint( "light: Turned on!\n" ); lightstyle( m_flStyle, m_strPattern ); m_iEnabled = TRUE; } } void light :: light ( void ) { for ( int i = 1; i < ( tokenize( __fullspawndata ) - 1 ); i += 2 ) { switch ( argv( i ) ) { case "pattern": m_strPattern = argv( i + 1 ); break; case "style": m_flStyle = stof( argv( i + 1 ) ); style = __NULL__; break; default: break; } } /*if ( !m_strPattern ) { m_strPattern = getlightstyle( m_flStyle ); }*/ if ( !m_strPattern ) { m_strPattern = "m"; } if ( spawnflags & 1 ) { lightstyle( m_flStyle, "a" ); m_iEnabled = FALSE; } else { lightstyle( m_flStyle, m_strPattern ); m_iEnabled = TRUE; } } CLASSEXPORT( light_spot, light ) CLASSEXPORT( light_environment, light )