#pragma target fte #pragma progs_dat "../../opencs/progs.dat" #includelist ../Builtins.h ../Globals.h ../Math.h Defs.h Money.c ../Shared/Radio.c ../Shared/WeaponAK47.c ../Shared/WeaponAUG.c ../Shared/WeaponAWP.c ../Shared/WeaponC4Bomb.c ../Shared/WeaponDeagle.c ../Shared/WeaponElites.c ../Shared/WeaponFiveSeven.c ../Shared/WeaponG3SG1.c ../Shared/WeaponGlock18.c ../Shared/WeaponKnife.c ../Shared/WeaponM3.c ../Shared/WeaponM4A1.c ../Shared/WeaponMac10.c ../Shared/WeaponMP5.c ../Shared/WeaponP228.c ../Shared/WeaponP90.c ../Shared/WeaponPara.c ../Shared/WeaponScout.c ../Shared/WeaponSG550.c ../Shared/WeaponSG552.c ../Shared/WeaponTMP.c ../Shared/WeaponUMP45.c ../Shared/WeaponUSP45.c ../Shared/WeaponXM1014.c ../Shared/WeaponBase.c ../Shared/BaseMelee.c ../Shared/Weapons.c ../Shared/Effects.c ../Shared/Equipment.c Ammo.c Damage.c TraceAttack.c Rules.c Timer.c EntHostage.c Entities.c Triggers.c EnvObjects.c FuncBreakable.c FuncLadder.c FuncHostageRescue.c FuncVIPSafetyZone.c FuncBombTarget.c FuncBuyZone.c FuncButton.c FuncDoor.c FuncDoorRotating.c AmbientSound.c Animations.c Light.c Main.c Player.c Spawn.c Footsteps.c Input.c Client.c #endlist