default { fx_bulletimpact "impact_default.main" bulletimpact "sfx_impact.default" stepleft "step_default.left" stepright "step_default.right" } wood { fx_bulletimpact "impact_default.wood" bulletimpact "sfx_impact.default" stepleft "step_default.left" stepright "step_default.right" } metal { fx_bulletimpact "impact_default.metal" bulletimpact "sfx_impact.default" stepleft "step_default.left" stepright "step_default.right" } water { fx_bulletimpact "impact_default.water" } slime { fx_bulletimpact "impact_default.water" } lava { fx_bulletimpact "impact_default.water" }