# Bots {#bots} ## Profiles {#bot_profiles} Nuclide has support for bot profiles, like in **Quake III Arena**. They work differently although they appear compatible by design. You can define them in a script that looks something like this and is located at `scripts/bots.txt` in your game directory: ``` { name Albert model zombie01 topcolor 0xeff bottomcolor 0xff0020 } { name Susie model police02 topcolor 0xff6b00 bottomcolor 0xff0b00 } { name Dog funname ^4D^2o^1g model dog01 topcolor 0x9200ff bottomcolor 0xc800ff } ``` Only the `name` key is required. The only other special key is `funname` which sets the nickname to be different from the internal name. The other keys are set as user info (setinfo) keys on the bot client. This will allow games to add whatever extra keys they wish that they can then recognize anywhere in the client/server codebase. No additional networking or APIs necessary. Simply query bot properties via their userinfo.