/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ class item_food { int m_iIsCan; void() item_food; virtual void() Setup; virtual void() Touch; }; void item_food :: Touch ( void ) { if ( other.classname != "player" ) { return; } if ( owner != __NULL__ ) { env_beverage bevOwner = (env_beverage)owner; bevOwner.m_iReady = TRUE; } Damage_Apply(other, this, -1, other.origin, FALSE); solid = SOLID_NOT; remove( this ); } void item_food :: Setup ( void ) { solid = SOLID_TRIGGER; setsize( this, '-16 -16 -16', '16 16 16' ); touch = Touch; if ( m_iIsCan ) { sound( this, CHAN_ITEM, "weapons/g_bounce3.wav", 1.0f, ATTN_NORM ); } } void item_food :: item_food ( void ) { // TODO: differentiate between item_sodacan and item_food m_iIsCan = 1; solid = SOLID_NOT; movetype = MOVETYPE_TOSS; if ( m_iIsCan ) { setmodel( this, "models/can.mdl" ); } setsize( this, '0 0 0', '0 0 0' ); think = Setup; nextthink = time + 1.0f; } CLASSEXPORT( item_sodacan, item_food )