/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ void Game_Input(void) { if (input_buttons & INPUT_BUTTON0) { Weapons_Primary(); } else if (input_buttons & INPUT_BUTTON4) { Weapons_Reload(); } else if (input_buttons & INPUT_BUTTON3) { Weapons_Secondary(); } else { Weapons_Release(); } }