/*** * * Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved. * * See the file LICENSE attached with the sources for usage details. * ****/ int iMoneyReward_CT; int iMoneyReward_T; /* ================= Money_AddMoney Gives a player money and caps it ================= */ void Money_AddMoney(entity ePlayer, int iMoneyValue) { dprint(sprintf("[DEBUG]: Giving %s %i in cash\n", ePlayer.netname, iMoneyValue)); ePlayer.fMoney += (float)iMoneyValue; if (ePlayer.fMoney > autocvar_fcs_maxmoney) { ePlayer.fMoney = autocvar_fcs_maxmoney; } // Because people do tend to kill hostages... if (ePlayer.fMoney < 0) { ePlayer.fMoney = 0; } } /* ================= Money_QueTeamReward Rewards are adding up throughout the match... ================= */ void Money_QueTeamReward(float fTeam, int iMoneyValue) { if (fTeam == TEAM_T) { iMoneyReward_T += iMoneyValue; } else { iMoneyReward_CT += iMoneyValue; } } /* ================= Money_GiveTeamReward ...and eventually given when this is called ================= */ void Money_GiveTeamReward(void) { if (self.team == TEAM_T) { Money_AddMoney(self, iMoneyReward_T); } else { Money_AddMoney(self, iMoneyReward_CT); } } /* ================= Money_ResetTeamReward ================= */ void Money_ResetTeamReward(void) { iMoneyReward_T = 0; iMoneyReward_CT = 0; }