/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ .int iClip_G3SG1; // Weapon Info weaponinfo_t wptG3SG1 = { WEAPON_G3SG1, // Identifier SLOT_PRIMARY, 5000, // Price CALIBER_762MM, // Caliber ID 210, // Max Player Speed 1, // Bullets Per Shot 20, // Clip/MagSize 80, // Damage Per Bullet 3, // Penetration Multiplier 8192, // Bullet Range 0.98, // Range Modifier TYPE_AUTO, 0.25, // Attack-Delay 3.0, // Reload-Delay iAmmo_762MM, // Caliber Pointer iClip_G3SG1 // Clip Pointer }; // Anim Table enum { ANIM_G3SG1_IDLE, ANIM_G3SG1_SHOOT1, ANIM_G3SG1_SHOOT2, ANIM_G3SG1_RELOAD, ANIM_G3SG1_DRAW }; void WeaponG3SG1_Draw( void ) { #ifdef QWSSQC OpenCSGunBase_Draw(); sound( self, CHAN_WEAPON, "weapons/g3sg1_slide.wav", 1, ATTN_IDLE ); // TODO: Move to the client...? #else View_PlayAnimation( ANIM_G3SG1_DRAW ); #endif } void WeaponG3SG1_PrimaryFire( void ) { #ifdef QWSSQC if ( OpenCSGunBase_PrimaryFire() == TRUE ) { // Play Sound dprint("[DEBUG] FIRE!\n"); sound( self, CHAN_WEAPON, "weapons/g3sg1-1.wav", 1, ATTN_NORM ); } #else if ( random() <= 0.5 ) { View_PlayAnimation( ANIM_G3SG1_SHOOT1 ); } else { View_PlayAnimation( ANIM_G3SG1_SHOOT2 ); } #endif } void WeaponG3SG1_Reload( void ) { #ifdef QWSSQC if ( OpenCSGunBase_Reload() == TRUE ) { // Play Sound } #else View_PlayAnimation( ANIM_G3SG1_RELOAD ); #endif }