/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ void CSQC_ConsoleCommand_Init( void ) { registercommand( "vgui_buymenu" ); } float CSQC_ConsoleCommand( string sCMD ) { tokenize( sCMD ); switch ( argv(0) ) { case "vgui_buymenu": if( getstatf( 34 ) == TRUE ) { fVGUI_Display = VGUI_BM_MAIN; } return TRUE; break; } return FALSE; } void CSQC_Parse_Event( void ) { float fHeader = readbyte(); if ( fHeader == EV_WEAPON_DRAW ) { Weapon_Draw( getstatf( STAT_ACTIVEWEAPON ) ); } else if ( fHeader == EV_WEAPON_PRIMARYATTACK ) { Weapon_PrimaryAttack( getstatf( STAT_ACTIVEWEAPON ) ); } else if ( fHeader == EV_WEAPON_SECONDARYATTACK ) { Weapon_SecondaryAttack( getstatf( STAT_ACTIVEWEAPON ) ); } else if ( fHeader == EV_WEAPON_RELOAD ) { Weapon_Reload( getstatf( STAT_ACTIVEWEAPON ) ); } } float CSQC_InputEvent( float fEventType, float fKey, float fCharacter, float fDeviceID ) { if ( fEventType == IE_KEYDOWN ) { if ( fKey == K_MOUSE1 ) { fMouseClick = 1; } else { fInputKeyDown = 1; } fInputKeyCode = fKey; fInputKeyASCII = fCharacter; } else if ( fEventType == IE_KEYUP ) { if ( fKey == K_MOUSE1 ) { fMouseClick = 0; } else { fInputKeyDown = 0; } fInputKeyCode = 0; fInputKeyASCII = 0; } else if ( fEventType == IE_MOUSEABS ) { vMousePos_x = fKey; vMousePos_y = fCharacter; } return FALSE; } void CSQC_Input_Frame( void ) { // If we are inside a VGUI, don't let the client do stuff outside if ( fVGUI_Display != VGUI_NONE ) { input_angles = '0 0 0'; input_movevalues = '0 0 0'; input_buttons = 0; input_impulse = 0; } }