/* OpenCS Project Copyright (C) 2015 Marco "eukara" Hladik This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /*float CSQC_Event_Sound( float entnum, float channel, string soundname, float vol, float attenuation, vector pos, float pitchmod, float flags ) { }*/ /* ================= Sound_Delayed Now you can call sounds in advance ================= */ void Sound_Delayed( string sSample, float fVol, float fDelay ) { static void Sound_Delayed_PlayBack( void ) { //print( sprintf( "[SOUND] Playing Event %s\n", self.sSoundSample ) ); localsound( self.sSoundSample, CHAN_AUTO, self.fVolume ); remove( self ); } entity eSound = spawn(); eSound.think = Sound_Delayed_PlayBack; eSound.sSoundSample = sSample; eSound.fVolume = fVol; eSound.nextthink = time + fDelay; }