step_default.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_default.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_alien.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_alien.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_bloodyflesh.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_bloodyflesh.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_computer.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_computer.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_concrete.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_concrete.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_dirt.left { attenuation static footstep sample player/pl_dirt1.wav sample player/pl_dirt2.wav } step_dirt.right { attenuation static footstep sample player/pl_dirt3.wav sample player/pl_dirt4.wav } step_flesh.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_flesh.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_foliage.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_foliage.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_glass.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_glass.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_grate.left { attenuation static footstep sample player/pl_grate1.wav sample player/pl_grate2.wav } step_grate.right { attenuation static footstep sample player/pl_grate3.wav sample player/pl_grate4.wav } step_metal.left { attenuation static footstep sample player/pl_metal1.wav sample player/pl_metal2.wav } step_metal.right { attenuation static footstep sample player/pl_metal3.wav sample player/pl_metal4.wav } step_slosh.left { attenuation static footstep sample player/pl_slosh1.wav sample player/pl_slosh2.wav } step_slosh.right { attenuation static footstep sample player/pl_slosh3.wav sample player/pl_slosh4.wav } step_snow.left { attenuation static footstep sample player/pl_snow1.wav sample player/pl_snow2.wav } step_snow.right { attenuation static footstep sample player/pl_snow3.wav sample player/pl_snow4.wav } step_tile.left { attenuation static footstep sample player/pl_tile1.wav sample player/pl_tile2.wav } step_tile.right { attenuation static footstep sample player/pl_tile3.wav sample player/pl_tile4.wav } step_vent.left { attenuation static footstep sample player/pl_duct1.wav sample player/pl_duct2.wav } step_vent.right { attenuation static footstep sample player/pl_duct3.wav sample player/pl_duct4.wav } step_wood.left { attenuation static footstep sample player/pl_step1.wav sample player/pl_step2.wav } step_wood.right { attenuation static footstep sample player/pl_step3.wav sample player/pl_step4.wav } step_ladder.left { attenuation static footstep sample player/pl_ladder1.wav sample player/pl_ladder2.wav } step_ladder.right { attenuation static footstep sample player/pl_ladder3.wav sample player/pl_ladder4.wav }