//======= Copyright (c) 2015-2020 Vera Visions LLC. All rights reserved. ======= // // Purpose: // // Trisoup whose diffusemap multiplies against the glColor values. //============================================================================== !!ver 110 !!permu FRAMEBLEND !!permu FOG !!samps diffuse #include "sys/defs.h" varying vec2 tex_c; varying vec4 vex_color; #ifdef VERTEX_SHADER void main () { tex_c = v_texcoord; vex_color = v_colour; gl_Position = ftetransform(); } #endif #ifdef FRAGMENT_SHADER #include "sys/fog.h" void main () { vec4 diffuse_f = texture2D( s_diffuse, tex_c ); diffuse_f.rgb *= vex_color.rgb; gl_FragColor = fog4( diffuse_f ); } #endif